Editing Fire Breath
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:{{Main|Bowser (SSBM)/Neutral special}} | :{{Main|Bowser (SSBM)/Neutral special}} | ||
[[File:Fire breath melee.jpg|thumb|Fire Breath in ''Melee''.]] | [[File:Fire breath melee.jpg|thumb|Fire Breath in ''Melee''.]] | ||
In ''Melee'', Fire Breath originated as a defensive maneuver for Bowser to make use of. However, its slow startup made it a very risky move to use, with it requiring 28 frames just to start coming out. However, it greatly made up for this in its formidable range and large amounts of hitboxes. It was easy to [[SDI]], however, making it overall one of the worst projectiles in the game. This was due to characters being able to SDI towards Bowser, escape it, and punish Bowser for virtually free due to the 30 frames of endlag. Flame canceling helped the move, but [[List_of_regional_version_differences_(SSBM)|was removed after NTSC 1.1]], leaving it out of the tournament standard. Thus, as a result of it being easy to react to and its endlag, Bowser's Fire Breath is often considered to be | In ''Melee'', Fire Breath originated as a defensive maneuver for Bowser to make use of. However, its slow startup made it a very risky move to use, with it requiring 28 frames just to start coming out. However, it greatly made up for this in its formidable range and large amounts of hitboxes. It was easy to [[SDI]], however, making it overall one of the worst projectiles in the game. This was due to characters being able to SDI towards Bowser, escape it, and punish Bowser for virtually free due to the 30 frames of endlag. Flame canceling helped the move, but [[List_of_regional_version_differences_(SSBM)|was removed after NTSC 1.1]], leaving it out of the tournament standard. Thus, as a result of it being easy to react to and its endlag, Bowser's Fire Breath is often considered to be one of the worst special moves in the game. Strangely, {{SSBM|Kirby}} is still able to make use of flame canceling in all versions of ''Melee'' if he [[Copy Ability|copies]] Bowser's ability. | ||
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