Editing Final Fantasy (universe)

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|originconsole    = Nintendo Entertainment System
|originconsole    = Nintendo Entertainment System
|firstinstallment  = ''{{iw|wikipedia|Final Fantasy|video game}}'' (1987)
|firstinstallment  = ''{{iw|wikipedia|Final Fantasy|video game}}'' (1987)
|latestinstallment = ''{{iw|wikipedia|Final Fantasy VII Rebirth}}'' (2024)
|latestinstallment = ''{{iw|wikipedia|Final Fantasy XVI}}'' (2023)
|interwiki        = wikipedia
|interwiki        = wikipedia
|interwikiname    = Wikipedia
|interwikiname    = Wikipedia
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Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''{{iw|wikipedia|Final Fantasy II}}'' and ''{{iw|wikipedia|Final Fantasy III}}'' for the Famicom, and for a while, only some of the games received worldwide localization; ''{{iw|wikipedia|Final Fantasy IV}}'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''{{iw|wikipedia|Final Fantasy V}}'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".
Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''{{iw|wikipedia|Final Fantasy II}}'' and ''{{iw|wikipedia|Final Fantasy III}}'' for the Famicom, and for a while, only some of the games received worldwide localization; ''{{iw|wikipedia|Final Fantasy IV}}'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''{{iw|wikipedia|Final Fantasy V}}'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".


Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{iw|mariowiki|Super Mario RPG}}'' which introduced the titular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{iw|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.
Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{iw|mariowiki|Super Mario RPG}}'' which introduced the titlular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{iw|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.


Though ''{{iw|wikipedia|Final Fantasy VI}}'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''{{iw|wikipedia|Final Fantasy VII}}'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.
Though ''{{iw|wikipedia|Final Fantasy VI}}'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''{{iw|wikipedia|Final Fantasy VII}}'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.
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*''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters.
*''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters.


*''Theatrhythm Final Fantasy'', its update, ''Curtain Call'', and its sequels ''All-Star Carnival'' and ''Final Bar Line'' are rhythm titles on the 3DS, Arcade, Nintendo Switch, and Playstation 4 that similarly cross over the many universes of ''Final Fantasy'', compiling music - both faithfully preserved and remixed - from almost every ''Final Fantasy'' title and spinoff. The subseries, through DLC, also features various songs from singles derived from the games, remixes from arrangement and compilation albums, and songs from other ''Square Enix'' titles, including arrangements from the ''[[Super Smash Bros.]]'' series. A ''Dragon Quest'' variant was also released separately on the 3DS, exclusively in Japan.
*''Theatrhythm Final Fantasy'' and its update, ''Curtain Call'', are Nintendo 3DS rhythm titles that similarly cross over the many universes of ''Final Fantasy'', compiling music - both faithfully preserved and remixed - from almost every ''Final Fantasy'' title and spinoff.


*Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of [[Spike Chunsoft]]'s ''{{iw|mdfw|Mystery Dungeon}}'' series of rogue-like games, and similar games were later made for {{uv|Pokémon}}.
*Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of Chunsoft's ''Mystery Dungeon'' series of rogue-like games, and similar games were later made for {{uv|Pokémon}}.


*{{uv|Kingdom Hearts}} is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of ''Final Fantasy'' and the many universes of [[Disney]] films, with several ''Final Fantasy'' characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of {{iw|wikipedia|Tetsuya Nomura}} with music composed by {{iw|wikipedia|Yoko Shimomura}}, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, ''Aladdin'', ''The Little Mermaid'', ''Pirates of the Caribbean'', and ''Big Hero 6''. The latest game in the franchise, ''Kingdom Hearts III'', concludes what has been referred to as the "Dark Seeker Saga" which has been building up since the first game in 2002.
*{{uv|Kingdom Hearts}} is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of ''Final Fantasy'' and the many universes of [[Disney]] films, with several ''Final Fantasy'' characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of {{iw|wikipedia|Tetsuya Nomura}} with music composed by {{iw|wikipedia|Yoko Shimomura}}, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, ''Aladdin'', ''The Little Mermaid'', ''Pirates of the Caribbean'', and ''Big Hero 6''. The latest game in the franchise, ''Kingdom Hearts III'', concludes what has been referred to as the "Dark Seeker Saga" which has been building up since the first game in 2002.
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====Headgear====
====Headgear====
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): A headgear featuring the franchise's most popular mascot, the [http://finalfantasy.fandom.com/wiki/Chocobo chocobo]. The headgear's design is sourced from the eponymous character's cartoony appearance in the ''[http://finalfantasy.fandom.com/wiki/Chocobo_series Chocobo]'' sub-series, specifically in ''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}'', the third game in the ''Chocobo's Mystery Dungeon'' trilogy.
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): A headgear featuring the franchise's most popular mascot, the [http://finalfantasy.fandom.com/wiki/Chocobo chocobo]. The headgear's design is sourced from the eponymous character's cartoony appearance in the ''[http://finalfantasy.fandom.com/wiki/Chocobo_series Chocobo]'' sub-series, specifically in ''{{iw|wikipedia|Final Fantasy Fables: Chocobo's Dungeon}}'', the third game in the ''Chocobo's Mystery Dungeon'' trilogy.


===Music===
===Music===
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====Headgear====
====Headgear====
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): The infamous headgear from ''Smash 4'' returns in this game. Its design was also updated from ''Smash 4'', now resembling to the latest appearance of Chocobo in ''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!|Switch}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): The infamous headgear from ''Smash 4'' returns in this game. Its design was also updated from ''Smash 4'', now resembling to the latest appearance of Chocobo in ''{{iw|wikipedia|Chocobo's Mystery Dungeon Every Buddy!}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.


===Music===
===Music===
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
The ''Final Fantasy'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 14 games and medias. The latest game represented in this universe is ''{{iw|wikipedia|Final Fantasy VII Remake}}'', released on April 10, 2020.
The ''Final Fantasy'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 15 games and medias. The latest game represented in this universe is ''{{iw|wikipedia|Final Fantasy VII Remake}}'', released on April 10, 2020.


===''{{iw|wikipedia|Final Fantasy|video game}}''===
===''{{iw|wikipedia|Final Fantasy|video game}}''===
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**{{gameIcon|SSB4}} Odin’s sword is first named [http://finalfantasy.fandom.com/wiki/Zantetsuken_(weapon) Zantetsuken] in this game.
**{{gameIcon|SSB4}} Odin’s sword is first named [http://finalfantasy.fandom.com/wiki/Zantetsuken_(weapon) Zantetsuken] in this game.
*Music:
*Music:
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Final Fantasy|Fight On!}}'''": contains sections from the third part of [http://finalfantasy.fandom.com/wiki/Opera_%22Maria_and_Draco%22 Overture].
**{{gameIcon|SSB4}}'''"{{SSBUMusicLink|Final Fantasy|Fight On!}}'''" contains sections from the third part of [http://finalfantasy.fandom.com/wiki/Opera_%22Maria_and_Draco%22 Overture].
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''": contains elements of [http://finalfantasy.fandom.com/wiki/Aria_di_Mezzo_Carattere Aria di Mezzo Carattere].
**{{gameIcon|SSBU}}'''"{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''" contains elements of [http://finalfantasy.fandom.com/wiki/Aria_di_Mezzo_Carattere Aria di Mezzo Carattere].


===''{{iw|wikipedia|Final Fantasy VII}}''===
===''{{iw|wikipedia|Final Fantasy VII}}''===
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**{{gameIcon|SSBU}} Ifrit's Spirit battle references his boss fight in this game.
**{{gameIcon|SSBU}} Ifrit's Spirit battle references his boss fight in this game.


===''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}''===
===''{{iw|wikipedia|Final Fantasy Fables: Chocobo's Dungeon}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSB4}} The Chocobo headgear's design for the {{SSB4|Mii Fighter}}s comes from this game.
**{{gameIcon|SSB4}} The Chocobo headgear's design for the {{SSB4|Mii Fighter}}s comes from this game.
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**{{gameIcon|SSBU}} Portions of Northern Cave take inspiration from Planet's Core, the ''Final Fantasy VII'' stage in the game.
**{{gameIcon|SSBU}} Portions of Northern Cave take inspiration from Planet's Core, the ''Final Fantasy VII'' stage in the game.


===''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!|Switch}}''===
===''{{iw|wikipedia|Chocobo's Mystery Dungeon Every Buddy!}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} The Chocobo headgear's design for the {{SSBU|Mii Fighter}}s was updated to its latest appearance.
**{{gameIcon|SSBU}} The Chocobo headgear's design for the {{SSBU|Mii Fighter}}s was updated to its latest appearance.
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==Trivia==
==Trivia==
*Similar to the {{uv|Sonic the Hedgehog}} series in ''Brawl'' and the {{uv|Pac-Man}} series, the universe's name is written in all capitals within ''Super Smash Bros.''
*Similar to the ''Sonic the Hedgehog'' series in ''Brawl'', the universe's name is written in all capitals within ''Super Smash Bros.''.
**''Super Smash Bros. 4'' and ''Ultimate'' prior to version 10.0.0 refer to the series exclusively as ''FINAL FANTASY VII''.
**''Super Smash Bros. 4'' and ''Ultimate'' prior to version 10.0.0 refer to the series exclusively as ''FINAL FANTASY VII''.
*[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud.
*[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud.

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