File:Respawn Loading Glitch.png

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Original file(1,104 × 636 pixels, file size: 400 KB, MIME type: image/png)

Summary[edit]

Demonstration of a glitch in Project M, involving All-Star Versus mode. If the winning character was KOed at the end of the match, and does not have enough time to respawn to the next character, the next character for the winning player will be shown on the results screen instead. The announcer will still say the name of the character that was KOed, and the KOed character's sprite and name will still appear on the results screen.

In this case, Lucas was KOed at the end of the match and Olimar was on the next stock.

Taken with Dolphin, via Project M's netplay build, which itself is based on version 3.6. This bug is also present in the current 3.6 setup I use on a physical console.

Licensing[edit]

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File history

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Date/TimeThumbnailDimensionsUserComment
current17:03, June 24, 2017Thumbnail for version as of 17:03, June 24, 20171,104 × 636 (400 KB)Monsieur Crow (talk | contribs)That can easily be fixed. Side note: I don't like the name "Bob", but thankfully, "Ben" also starts with B!
15:53, August 11, 2015Thumbnail for version as of 15:53, August 11, 2015409 × 259 (133 KB)John3637881 (talk | contribs)This is a glitch my brother and I discovered in Project M. Basically, in All-Star Versus, if the winning character dies at the end of the match, and doesn't have enough time to respawn, the next character for the winning player will be shown on the res...

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