Editing False character
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{{ArticleIcons|brawl=y|ultimate=y}} | {{ArticleIcons|brawl=y|ultimate=y}} | ||
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false Mario.]] | [[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false Mario.]] | ||
'''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, false versions of [[ | '''False characters''', also referred to as "puppet fighters", are enemies featured in [[Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are, for all intents and purposes, false versions of [[Fighter|fighters]] that are forced to do the bidding of their master. In The Subspace Emissary, a false fighter is created from [[Shadow Bug]]s duplicating a fallen fighter's [[trophy|trophy form]]; in World of Light, the fighters are captured by either [[Galeem]] or [[Dharkon]] and replicated through an unknown power, only for the replica to be possessed by spirits forced to fight. | ||
Most false characters in ''Super Smash Bros. Brawl'' retain the appearance and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker colored hues (outliers that do not entirely conform to these traits include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterward. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false {{SSBB|Diddy Kong}}), and deal slightly more damage while having slightly more [[knockback resistance]]. | Most false characters in ''Super Smash Bros. Brawl'' retain the appearance and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker colored hues (outliers that do not entirely conform to these traits include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterward. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false {{SSBB|Diddy Kong}}), and deal slightly more damage while having slightly more [[knockback resistance]]. | ||