Editing Falco (SSBM)

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|edgesdesc=Slowly gets up and kicks in front.
|edgesdesc=Slowly gets up and kicks in front.
|nsname=Blaster
|nsname=Blaster
|nspage=Blaster (Falco)
|nsdmg=3%
|nsdmg=3%
|nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]). Can also stop opponents when they are offstage and stuff their [[double jump]] during an edgeguard. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with an up tilt or a Shine. This attack has [[Priority#transcendent_priority|transcendent priority]]. Considered to either be one of the best or the best [[projectile]] in the game and the best neutral special because of its approach and combo ability, as well as strong pressure off stage. Can be used to [[KO setup|hit confirm]] and [[jab reset]].
|nsdesc=Falco fires a laser from his Blaster. Not nearly as fast as Fox's, but is more powerful and makes the opponent flinch. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as [[short hop laser]]). Can also stop opponents when they are offstage and stuff their [[double jump]] during an edgeguard. If Falco does a short hop laser close to an opponent, they will be stunned momentarily, allowing Falco to get an easy grab or start an aerial combo with an up tilt or a Shine. This attack has [[Priority#transcendent_priority|transcendent priority]]. Considered to either be one of the best or the best [[projectile]] in the game and the best neutral special because of its approach and combo ability, as well as strong pressure off stage. Can be used to [[KO setup|hit confirm]] and [[jab reset]].
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|usdesc=Falco charges up in flames and blasts off in a linear direction, which can be controlled with the [[control stick]]. Most often unreliable as an attack, due to the charge time. Used for a vertical and precisely angled [[recovery]], however, it travels a much shorter distance than Fox's [[Fire Fox]]. Unlike Fire Fox, it cannot damage opponents during the start up, leaving Falco slightly more vulnerable to edgeguarding during the charge - with the right timing, it is even possible to meteor smash or spike Falco when he is moving. Can be used out of a Shine.
|usdesc=Falco charges up in flames and blasts off in a linear direction, which can be controlled with the [[control stick]]. Most often unreliable as an attack, due to the charge time. Used for a vertical and precisely angled [[recovery]], however, it travels a much shorter distance than Fox's [[Fire Fox]]. Unlike Fire Fox, it cannot damage opponents during the start up, leaving Falco slightly more vulnerable to edgeguarding during the charge - with the right timing, it is even possible to meteor smash or spike Falco when he is moving. Can be used out of a Shine.
|dsname=Reflector
|dsname=Reflector
|dspage=Reflector (Falco)
|dsdmg=8% (startup), 1.5x damage for reflected projectiles
|dsdmg=8% (startup), 1.5x damage for reflected projectiles
|dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, similarly to his up tilt, but much more effectively. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as [[pillaring]] combos with down aerial. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox, due to its exceptional combo ability along with aerial attacks.
|dsdesc=Falco's Reflector (informally referred to as the Shine) works just like Fox's, reflecting any projectiles that hit it right back at the opponent who fired them for more damage and knockback. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. This makes the move very useful for knocking opponents into the air and starting aerial combos, similarly to his up tilt, but much more effectively. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as [[pillaring]] combos with down aerial. This allows Falco to use it repeatedly to wear down shields, continue aerial combos or save a teammate in doubles. Considered to be one of the best moves in the game and the best down special along with Fox, due to its exceptional combo ability along with aerial attacks.

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