Editing Falco (SSBM)/Down smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}. | Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}. | ||
Falco's legs are [[intangible]] for a small part of the move's duration. | Falco's legs are [[intangible]] for a small part of the move's duration. | ||
{{competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 88: | Line 90: | ||
|- | |- | ||
|Legs {{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=43}} | |Legs {{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=43}} | ||
|} | |||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} |