Template:MeleeHitboxTableHeader

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ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound

Usage

Used to provide detailed hitbox data. If any special hitboxes are involved, add special=y.

This is an unterminated template: a |} must be provided once the rows are finished.

Unfortunately, there are a few things about Melee hitbox data (especially special ones) that we don't know anything about (or even how they're organized), so unlike Brawl hitboxes a possibly significant amount of information will have to be left out (and then probably all added in with scads of edits if/when we do figure them out).