Editing Falco (SSBB)

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Falco is ranked 7th out of 38 on the tier list, the lowest position of the A- Tier and top tier, and a slight drop from his ''Melee'' tier placement, where he was 4th overall. Falco's {{b|Blaster|Falco}} shots are very fast, hard to punish, very long-ranged, [[transcendent]], and allow him to [[camp]] and punish approaches easily. At low percents, Falco can rack up damage quickly using lasers and his down throw [[chain grab]] with many follow-ups such as the [[Gatling Combo]] or the [[meteor smash]] in his down aerial. He also has incredible vertical mobility, fast attack speed, a strong all-purpose attack in his back aerial, the aforementioned down air meteor smash (the fastest meteor smash in ''Brawl'' with only 5 frames of startup lag), a long-ranged {{b|Reflector|Falco}}, and other tricks such as his [[BDACUS]].
Falco is ranked 7th out of 38 on the tier list, the lowest position of the A- Tier and top tier, and a slight drop from his ''Melee'' tier placement, where he was 4th overall. Falco's {{b|Blaster|Falco}} shots are very fast, hard to punish, very long-ranged, [[transcendent]], and allow him to [[camp]] and punish approaches easily. At low percents, Falco can rack up damage quickly using lasers and his down throw [[chain grab]] with many follow-ups such as the [[Gatling Combo]] or the [[meteor smash]] in his down aerial. He also has incredible vertical mobility, fast attack speed, a strong all-purpose attack in his back aerial, the aforementioned down air meteor smash (the fastest meteor smash in ''Brawl'' with only 5 frames of startup lag), a long-ranged {{b|Reflector|Falco}}, and other tricks such as his [[BDACUS]].


Falco still has significant problems, however. While his vertical mobility is excellent, his horizontal mobility is sub-par as Falco has below-average [[air speed]] and average [[dashing]] speed at best. Falco can have difficulty KOing his opponents who can survive his meteor smash offstage from his chain throw, possessing few reliable KO moves that are not particularly powerful and [[stale]] quickly (made worse by the fact that some of his finishers are used frequently). Falco also has a poor [[recovery]]; while his [[Falco Phantasm]] provides great horizontal distance, it can be predictable and leaves Falco vulnerable for the duration of the move, allowing opponents to easily hit him out of it. Additionally, his [[Fire Bird]] travels a short vertical distance, has a very small [[ledge]] sweetspot, and is easily [[edgehog]]ged. His fast [[falling speed]] also hinders his recovery, and the fast acceleration of it makes him vulnerable to chain throws from characters like {{SSBB|Pikachu}} who can chain throw him from low percentages to a KO. Regardless of his disadvantages, Falco still maintains excellent matchups across the roster, and has achieved very strong tournament results.
Falco still has significant problems, however. While his vertical mobility is excellent, his horizontal mobility is sub-par as Falco has below-average [[air speed]] and average [[dashing]] speed at best. Falco can have difficulty KOing his opponents who can survive his meteor smash offstage from his chain throw, possessing few reliable KO moves that are not particularly powerful and [[stale]] quickly (made worse by the fact that some of his finishers are used frequently). Falco also has a poor [[recovery]]; while his [[Falco Phantasm]] provides great horizontal distance, it can be predictable and leaves Falco vulnerable for the duration of the move, allowing opponents to easily hit him out of it. Additionally, his [[Fire Bird]] travels a short vertical distance, has a very small [[ledge]] sweetspot, and is easily [[edgehog]]ged. His fast [[falling speed]] also hinders his recovery, and the fast acceleration of it makes him vulnerable to chain throws from characters like {{SSBB|Pikachu}} who can chain throw him from low percentages to a KO. Regardless of his disadvantages, Falco still has a large amount of favorable matchups, having only three disadvantageous ones, and has achieved very strong tournament results.


==How to unlock==
==How to unlock==
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|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=1%(loop)
|neutralinfdmg=1%
|neutraldesc=Falco does a jab, another jab, and then tilts diagonally and spins very quickly with his arms out. Has very low startup lag coming out on frame 2, surprisingly great range and it has low ending lag, making it a great move to use at close range or in pressure situations. Falco has no guaranteed followups out of jab, although it does have great mixup potential, potentially leading into another set of jabs, a grab or even a smash attack. The neutral infinite can easily be escaped and punished, although it has low ending lag.
|neutraldesc=Falco does a jab, another jab, and then tilts diagonally and spins very quickly with his arms out. Has very low startup lag coming out on frame 2, surprisingly great range and it has low ending lag, making it a great move to use at close range or in pressure situations. Falco has no guaranteed followups out of jab, although it does have great mixup potential, potentially leading into another set of jabs, a grab or even a smash attack. The neutral infinite can easily be escaped and punished, although it has low ending lag.
|ftiltname= 
|ftiltname= 

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