Editing Falco (SSB4)

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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|With the exception of the infinite, neutral attack now always launches opponents in the direction Falco is facing, making it more consistent.}}
**{{change|Neutral attack's first two hits have swapped priority on their nearest and furthest hitboxes.}}
**{{change|The first two hits have swapped priority on their nearest and furthest hitboxes.}}
**{{nerf|The first two hits have shorter durations (frames 2-5 (hit 1)/3-6 (hit 2) → 2-4/3-5).}}
**{{nerf|The first two hits have shorter durations (frames 2-5 (hit 1)/3-6 (hit 2) → 2-4/3-5).}}
**{{nerf|The first two hits have more ending lag (FAF 17/19 → 23/26).}}
**{{nerf|The first two hits have more ending lag (FAF 17/19 → 23/26).}}
**{{buff|The first hit deals more knockback (5 (set), 100 (scaling) → 35 (base)/30), which improves its [[jab cancel]]ing potential despite its higher ending lag (especially at higher percents).}}
**{{buff|The first hit deals more knockback (5 (set), 100 (scaling) → 35 (base)/30), which improves its [[jab canceling]] potential despite its higher ending lag (especially at higher percents).}}
***{{nerf|However, this also hinders its ability to lead into the second hit, especially against floatier characters.}}
***{{nerf|However, this also hinders its ability to lead into the second hit, especially against floatier characters.}}
**{{buff|The first hit's near hitboxes launch opponents at a lower angle (80° → 68°/77°), making it connect more reliably into the second hit.}}
**{{buff|The first hit's near hitboxes launch opponents at a lower angle (80° → 68°/77°), making it connect more reliably into the second hit.}}

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