Editing Failnaught

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:


===Failnaught Cancelling===
===Failnaught Cancelling===
{{main|Charge storage canceling}}
{{main|Charge Storage Canceling}}


When cancelling Failnaught with a shield, double jump, or airdodge, there is a 4-frame transition between cancelling the attack and the action being performed. Interrupting this transition by releasing the shield button or landing before these 4 frames are up causes Byleth to go into the standing state instead, allowing them to immediately act. This can be used as a conditioning tool, or as a way to bait and punish approaches.
When cancelling Failnaught with a shield, double jump, or airdodge, there is a 4-frame transition between cancelling the attack and the action being performed. Interrupting this transition by releasing the shield button or landing before these 4 frames are up causes Byleth to go into the standing state instead, allowing them to immediately act. This can be used as a conditioning tool, or as a way to bait and punish approaches.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)