Editing F.L.U.D.D.

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==Customization==
==Customization==
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1-ntsc=Blasts opponents with water. It can be charged and aimed at an angle.|desc1-pal=Fires a jet of water to push opponents back. Can be charged. You can also change the angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3-ntsc=Takes a while to fully charge, but blasts opponents with torrents of water.|desc3-pal=Takes a while to fully charge, but fires a veritable torrent of water that pushes foes a long way.}}
{{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1=Blasts opponents with water. It can be charged and aimed at an angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3=Takes a while to fully charge, but blasts opponents with torrents of water.}}
# '''F.L.U.D.D.''': Default.
# '''F.L.U.D.D.''': Default.
# '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery. {{Main|Mario (SSB4)/Down special/Custom 1}}
# '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery. {{Main|Mario (SSB4)/Down special/Custom 1}}

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