Editing Duck Jump

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The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly.  The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state.
The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly.  The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state.


In ''Ultimate'', the ascending portion of the move can be acted out of with an attack, [[air dodge]] or [[wall jump]], after which Duck Hunt will enter a helpless state.
In ''Ultimate'', the ascending portion of the move can be acted out of with an attack, [[Air dodge]] or [[Wall jump]], after which Duck Hunt will enter a helpless state.


==Instructional quote==
==Instructional quote==

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