Editing Dr. Mario (SSB4)
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| Latest revision | Your text | ||
| Line 251: | Line 251: | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{change|Due to its arm hitbox being removed, forward aerial now deals consistent damage (17% (arm)/16% (fist) → 16.8%).}} | **{{change|Due to its arm hitbox being removed, forward aerial now deals consistent damage (17% (arm)/16% (fist) → 16.8%).}} | ||
**{{change|Forward aerial now | **{{change|Forward aerial now has the large kick sfx, as opposed to the large burn sfx it had in ''Melee''.}} | ||
**{{nerf|It deals less knockback overall (50 (base)/100 (scaling) (arm)/40/100 (fist) → 30/102), hindering its KO potential.}} | **{{nerf|It deals less knockback overall (50 (base)/100 (scaling) (arm)/40/100 (fist) → 30/102), hindering its KO potential.}} | ||
**{{change|Forward aerial's angle has been lowered (60° → 50°). This hinders its KO potential off the top blast zone, but slightly improves it near the edge.}} | **{{change|Forward aerial's angle has been lowered (60° → 50°). This hinders its KO potential off the top blast zone, but slightly improves it near the edge.}} | ||