Editing Dr. Mario (SSB4)

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Latest revision Your text
Line 251: Line 251:
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{change|Due to its arm hitbox being removed, forward aerial now deals consistent damage (17% (arm)/16% (fist) → 16.8%).}}
**{{change|Due to its arm hitbox being removed, forward aerial now deals consistent damage (17% (arm)/16% (fist) → 16.8%).}}
**{{change|Forward aerial now uses a large kick sound effect, as opposed to the large burn sound effect it had in ''Melee''.}}
**{{change|Forward aerial now has the large kick sfx, as opposed to the large burn sfx it had in ''Melee''.}}
**{{nerf|It deals less knockback overall (50 (base)/100 (scaling) (arm)/40/100 (fist) → 30/102), hindering its KO potential.}}
**{{nerf|It deals less knockback overall (50 (base)/100 (scaling) (arm)/40/100 (fist) → 30/102), hindering its KO potential.}}
**{{change|Forward aerial's angle has been lowered (60° → 50°). This hinders its KO potential off the top blast zone, but slightly improves it near the edge.}}
**{{change|Forward aerial's angle has been lowered (60° → 50°). This hinders its KO potential off the top blast zone, but slightly improves it near the edge.}}

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