Editing Dr. Mario (SSB4)
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However, the multipliers applied to some of Dr. Mario's attributes collectively result in him being considerably slower and less nimble than Mario. Due to changes to game mechanics and some adjustments to his moveset, Dr. Mario's combo game is also inferior to Mario's in regard to both versatility and consistency. Furthermore, Dr. Mario's recovery is inferior to Mario's overall, and he retains Mario's weakness of having short range in his attacks. | However, the multipliers applied to some of Dr. Mario's attributes collectively result in him being considerably slower and less nimble than Mario. Due to changes to game mechanics and some adjustments to his moveset, Dr. Mario's combo game is also inferior to Mario's in regard to both versatility and consistency. Furthermore, Dr. Mario's recovery is inferior to Mario's overall, and he retains Mario's weakness of having short range in his attacks. | ||
Overall, Dr. Mario's weaknesses outweigh his strengths, which has been reflected in his tournament representation and results both being extremely sparse throughout ''SSB4''{{'}}s lifespan. Although he is considered nonviable in competitive play, especially in comparison to Mario, Dr. Mario has nevertheless achieved instances of success, thanks to smashers such as {{Sm|2ManyCooks}}, {{Sm|Nairo}}, and {{Sm|B7Games}}. | Overall, Dr. Mario's weaknesses outweigh his strengths, which has been reflected in his tournament representation and results both being extremely sparse throughout ''SSB4''{{'}}s lifespan. Although he is considered nonviable in competitive play, especially in comparison to Mario, Dr. Mario has nevertheless achieved instances of success, thanks to smashers such as {{Sm|2ManyCooks}}, {{Sm|Nairo}}, {{Sm|Koolaid}} and {{Sm|B7Games}}. | ||
==How to unlock== | ==How to unlock== | ||
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**{{buff|The loop hits use the [[Autolink angle|auto-link angle]] (366°), whereas Mario Tornado's launch the opponent vertically (94°). This makes its hits connect together significantly better.}} | **{{buff|The loop hits use the [[Autolink angle|auto-link angle]] (366°), whereas Mario Tornado's launch the opponent vertically (94°). This makes its hits connect together significantly better.}} | ||
**{{change|The last hit launches the opponent diagonally (45°), whereas Mario Tornado's launches them vertically (75°). This makes it capable of edge-guarding, but significantly less effective for juggling.}} | **{{change|The last hit launches the opponent diagonally (45°), whereas Mario Tornado's launches them vertically (75°). This makes it capable of edge-guarding, but significantly less effective for juggling.}} | ||
**{{nerf|It has more start-up (frame 5 → 11); ending lag (frame 13 → 27); and smaller hitboxes. | **{{nerf|It has more start-up (frame 5 → 11); ending lag (frame 13 → 27); and smaller hitboxes. Unlike Mario Tornado, it cannot auto-cancel with a short hop.}} | ||
===Grabs and throws=== | ===Grabs and throws=== | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Dr. Mario's design is now a combination of his appearance as of ''{{s|mariowiki|Dr. Mario Online Rx}}'', and his appearance in ''Super Smash Bros. Melee''. His fair skin; dark brown hair; fully buttoned {{s|wikipedia|white coat}}; red tie; and tawny shoes are from ''Online Rx'' and subsequent [[mariowiki:Dr. Mario (series)|''Dr. Mario'' games]], whereas his white coat's loose sleeves and dark gray pants are from ''Melee''.}} | *{{change|Dr. Mario's design is now a combination of his appearance as of ''{{s|mariowiki|Dr. Mario Online Rx}}'', and his appearance in ''Super Smash Bros. Melee''. His fair skin; dark brown hair; fully buttoned {{s|wikipedia|white coat}}; red tie; and tawny shoes are from ''Online Rx'' and subsequent [[mariowiki:Dr. Mario (series)|''Dr. Mario'' games]], whereas his white coat's loose sleeves and dark gray pants are from ''Melee''.}} | ||
*{{change|Dr. Mario's neck is longer, | *{{change|Dr. Mario's neck is longer, pants are now slightly rolled up at his ankles, his stethoscope's tubing and head mirror's headband are also dark gray and dark taupe, respectively, instead of steel blue and cordovan, respectively. These changes are unique to ''SSB4''.}} | ||
*{{change|Dr. Mario's coat and stethoscope have individual physics.}} | *{{change|Dr. Mario's coat and stethoscope have individual physics.}} | ||
*{{change|Dr. Mario has received three new [[alternate costume]]s.}} | *{{change|Dr. Mario has received three new [[alternate costume]]s.}} | ||
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**{{change|Dr. Tornado's last hit's angle has been altered (361° → 45°).}} | **{{change|Dr. Tornado's last hit's angle has been altered (361° → 45°).}} | ||
**{{change|Dr. Tornado's loop hits have lost their [[Priority#Transcendent priority|transcendent priority]], whereas its last hit has received transcendent priority. This allows its last hit to cancel out non-transcendent attacks, but hinders its loop hits' safety against incoming moves.}} | **{{change|Dr. Tornado's loop hits have lost their [[Priority#Transcendent priority|transcendent priority]], whereas its last hit has received transcendent priority. This allows its last hit to cancel out non-transcendent attacks, but hinders its loop hits' safety against incoming moves.}} | ||
**{{change|Dr. Mario's now vocalizes when performing the final hit of Dr. Tornado, with the voice clip coming from Mario's [[F.L.U.D.D.]]}} | **{{change|Dr. Mario's now vocalizes when performing the final hit of Dr. Tornado, with the voice clip coming from Mario's [[F.L.U.D.D.]].}} | ||
*[[Final Smash]]: | *[[Final Smash]]: | ||
**{{change|Dr. Mario now has a [[Final Smash]], [[Doctor Finale]]. Dr. Mario rears his arms back before thrusting them forward to launch two gigantic Megavitamins that move across the screen in a spiraling motion, which trap and repeatedly damage any opponents in their path.}} | **{{change|Dr. Mario now has a [[Final Smash]], [[Doctor Finale]]. Dr. Mario rears his arms back before thrusting them forward to launch two gigantic Megavitamins that move across the screen in a spiraling motion, which trap and repeatedly damage any opponents in their path.}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Upon ''SSB4''{{'}}s release, Dr. Mario's weaknesses and inability to successfully adapt to ''SSB4''{{'}}s game physics saw him widely perceived as a low-tier or even bottom-tier character. Despite his poor perception, {{Sm|Nairo}} surprisingly used Dr. Mario for some matches at [[MLG World Finals 2015]] alongside {{SSB4|Zero Suit Samus}}. This notably resulted in a set against {{Sm|ESAM}} that concluded with Nairo winning 3-0 against him in Losers Finals after using Dr. Mario to defeat ESAM's {{SSB4|Pikachu}} for the first two matches, and his {{SSB4|Samus}} for their final match. Other professionals, such as {{Sm|2ManyCooks}}, would also proceed to achieve decent results with him. | |||
Despite these flashes of success, as well as vocal support of Dr. Mario because of his particular strengths, his metagame has remained stagnant because of his tournament results and representation being among the most sparse in the game. These aspects have been reflected in Dr. Mario's tier placement, in which he was ranked 45th on the first [[tier list]], before dropping to 48th on the second tier list. After Dr. Mario's best player, 2ManyCooks, dropped him in favor of Mario, he dropped to 51st on the third tier list. However, the efforts of {{Sm|B7Games}} have seen Dr. Mario rise back to 48th on the fourth and final tier list. | |||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | |||
''See also: [[:Category:Dr. Mario players (SSB4)]]'' | ''See also: [[:Category:Dr. Mario players (SSB4)]]'' | ||
*{{Sm|2ManyCooks|Canada}} - The best Dr. Mario player in the world | *{{Sm|2ManyCooks|Canada}} - The best Dr. Mario player in the world of all time prior to switching to Mario. Placed 33rd at {{Trn|2GGT: ZeRo Saga}} and 49th at {{Trn|Get On My Level 2016}}. Previously ranked 1st on the [[Alberta Power Rankings]] when maining Dr. Mario. | ||
*{{Sm|B7Games|USA}} - | *{{Sm|B7Games|USA}} - Placed 33rd at {{Trn|2GGC: Midwest Mayhem Saga}}, and 49th at {{Trn|2GGT: ESAM Saga}}, {{Trn|2GGT: Mexico Saga}} and {{Trn|2GGT: Abadango Saga}} with wins over players like {{Sm|Abadango}}, {{Sm|Jumpsteady}}, and {{Sm|Keitaro}}. | ||
*{{Sm|Rizeasu|Japan}} (#68) - Uses many characters. Placed 2nd at {{Trn|Sumabato Tokaigi Qualifier 2}}, 7th at {{Trn|Sumabato 28}}, and 9th at {{Trn|Niconico Tokaigi 2018}} with a win over {{Sm|Choco}}. | |||
*{{Sm| | *{{Sm|Tsumusuto|Japan}} - Placed 17th at {{Trn|Sumabato 9}} and {{Trn|Sumabato 22}} with wins over players like {{Sm|Eda}}, {{Sm|Lagnel}}, and {{Sm|Lucia}}. | ||
==[[Trophies]]== | ==[[Trophies]]== |