Editing Donkey Kong (SSBM)/Forward aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
DK slams downwards with both hands. It has two hitboxes, one which hits horizontally and one that [[meteor smash]]es, both with high knockback. A very slow aerial that has very little use in neutral, but can combo from his {{mvsub|Donkey Kong|SSBM|up throw}} and {{mvsub|Donkey Kong|SSBM|down aerial}} at high percents against some characters like {{SSBM|Sheik}} and {{SSBM|Marth}}, and will barely not combo against many other characters, such that their only escape option is to airdodge out. This makes it a common kill option against a lot of the cast.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
Line 54: Line 52:
}}
}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=3
|id=2
|damage=16%
|damage=16%
|sd=1
|sd=1
Line 115: Line 113:
}}
}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=3
|id=2
|damage=16%
|damage=16%
|sd=1
|sd=1
Line 130: Line 128:
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 138: Line 135:
!Late hit
!Late hit
|27-29
|27-29
|-
!Ending autocancel
|85-
|-
|-
!Animation length
!Animation length
|59
|59
|-
!Interruptible*
|85
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}
|-
{{FrameStrip|t=Blank|c=59}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 170: Line 158:
|'''L-cancelled''' {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Blank|c=15}}
|'''L-cancelled''' {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Blank|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
==Trivia==
* The move should become interruptible on frame 60 but due to the late auto-cancel window, the move is programmed to not be interruptible until frame 85. Despite this, the move still has an FAF of 60 due to its animation length. The developers most likely intended the move to be auto-cancellable from frame 56 but due to a timing error, it cannot be auto-cancelled until frame 85. This auto-cancel window would not be fixed until ''Ultimate'' version {{SSBU|2.0.0}}.


{{MvSubNavDonkeyKong|g=SSBM}}
{{MvSubNavDonkeyKong|g=SSBM}}
[[Category:Donkey Kong (SSBM)]]
[[Category:Donkey Kong (SSBM)]]
[[Category:Forward aerials (SSBM)]]
[[Category:Forward aerials (SSBM)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: