Editing Din's Fire

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Another major issue with the move is that Zelda is completely defenseless while using it, and since the fireball poses no immediate threat with the aforementioned delay issues, opponents can easily run through and attack Zelda, meaning the move will give opponents a free [[punish]] if they are alert and not too far away.
Another major issue with the move is that Zelda is completely defenseless while using it, and since the fireball poses no immediate threat with the aforementioned delay issues, opponents can easily run through and attack Zelda, meaning the move will give opponents a free [[punish]] if they are alert and not too far away.


The only appropriate scenario to use the move is while [[edge-guarding]]. Since the trajectory of the fireball's knockback is dependent on where it hits Zelda's opponent, it can be used to knock recovering players away from Zelda, straight up, or toward her, at which point, she can follow up with a Lightning Kick or up aerial attack.
The only appropriate scenario to use the movie is while [[edge-guarding]]. Since the trajectory of the fireball's knockback is dependent on where it hits Zelda's opponent, it can be used to knock recovering players away from Zelda, straight up, or toward her, at which point, she can follow up with a Lightning Kick or up aerial attack.


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