Editing Debug menu (SSBM)/DEVELOP mode
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{{incomplete|what's {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} for?}} | |||
''This article is about the usage of DEVELOP mode in Melee. For a collection of images of each stage under the effects of DEVELOP mode, see [[Debug menu (SSBM)/Stage data|here]].'' | |||
{| cellspacing="0" cellpadding="0" style="clear:left; margin-bottom: .5em; float: left; padding: .5em 1.4em .8em 1.4em; background: none; width: auto;" | {| cellspacing="0" cellpadding="0" style="clear:left; margin-bottom: .5em; float: left; padding: .5em 1.4em .8em 1.4em; background: none; width: auto;" | ||
| __TOC__ | | __TOC__ | ||
|} | |} | ||
[[File:DEVELOP-Mode-SSBM.png|thumb|right|''Melee'' when run in DEVELOP mode.]] | |||
[[File:DEVELOP-Mode-SSBM.png|thumb|''Melee'' when run in DEVELOP mode.]] | |||
'''DEVELOP mode''' is a debug mode found in ''Super Smash Bros. Melee'' accessed through its {{SSBM|debug menu}}. The mode is activated by changing the '''DBLEVEL''' setting to ''DEVELOP''. This will give the player extra control over matches, including free camera, visual hitbox, and frame advance. | '''DEVELOP mode''' is a debug mode found in ''Super Smash Bros. Melee'' accessed through its {{SSBM|debug menu}}. The mode is activated by changing the '''DBLEVEL''' setting to ''DEVELOP''. This will give the player extra control over matches, including free camera, visual hitbox, and frame advance. | ||
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| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | ||
#Normal | #Normal. | ||
#No HUD | #No HUD. | ||
#Stage + Background goes white. Background effects can still be seen | #Stage + Background goes white. Background effects can still be seen. | ||
#Stage + Background goes black. Background effects can still be seen | #Stage + Background goes black. Background effects can still be seen. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music. | ||
#Normal | #Normal. | ||
#Music off | #Music off. | ||
#Music + SFX off | #Music + SFX off. | ||
#SFX off | #SFX off. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | ||
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| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]). | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]). | ||
#Normal | #Normal | ||
# | #Normal again? | ||
# | #Camera boxes and oddly, changes the stage floor black? | ||
# | #Camera boxes again, but without the floor change. | ||
# | #Displays colored Stage Structures and shows item boxes. | ||
# | #Displays [[Terrain]]s. | ||
# | #Displays the same as above, but with indication of drop-through platforms and grab-able ledges. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Places white boxes around the characters. These boxes turn blue when in the air. It's unknown what they are for. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]). | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]). | ||
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| {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | | {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | ||
#Normal | #Normal. | ||
#Locks the camera. It can only be controlled by debug controls | #Locks the camera. It can only be controlled by debug controls. | ||
#Zooms in on player 1 | #Zooms in on player 1. | ||
|- | |- | ||
| {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | | {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | ||
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==Stage Visual Key== | ==Stage Visual Key== | ||
''For a collection of stages in their various debug states, see [[ | ''For a collection of stages in their various debug states, see [[User:Serpent_King/Sandbox/DEVELOP_Mode/Stage_Data|here]]. | ||
===Camera Boxes=== | ===Camera Boxes=== | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item | | style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up. | ||
|} | |} | ||
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|- | |- | ||
| style="background-color:#FFFFFF"|White || Special | | style="background-color:#FFFFFF"|White || Special | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSBM-DEVELOP-HITBOX.png|Displays | SSBM-DEVELOP-HITBOX.png|Displays animation information for all players. | ||
SSBM-DEVELOP-ANIM.png|Displays | SSBM-DEVELOP-ANIM.png|Displays hitboxes for all players and stage elements. | ||
SSBM-DEVELOP-ITEM.png|Displays the item menu. | SSBM-DEVELOP-ITEM.png|Displays the item menu. | ||
SSBM-DEVELOP-SCORES1.png|Displays scores and bonuses for all players. | SSBM-DEVELOP-SCORES1.png|Displays scores and bonuses for all players. | ||
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SSBM-DEVELOP-STRESS.png|Displays stress levels | SSBM-DEVELOP-STRESS.png|Displays stress levels | ||
SSBM-DEVELOP-THING.png | SSBM-DEVELOP-THING.png | ||
</gallery> | </gallery> | ||
[[Category: Debug menu (SSBM)]] | |||
[[Category:Debug menu (SSBM) | |||