Editing Debug menu (SSBM)/DEVELOP mode
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode). | Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode). | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | ||
#Normal | #Normal. | ||
#No HUD | #No HUD. | ||
#Stage + Background goes white. Background effects can still be seen | #Stage + Background goes white. Background effects can still be seen. | ||
#Stage + Background goes black. Background effects can still be seen | #Stage + Background goes black. Background effects can still be seen. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music. | ||
#Normal | #Normal. | ||
#Music off | #Music off. | ||
#Music + SFX off | #Music + SFX off. | ||
#SFX off | #SFX off. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | ||
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| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]). | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]). | ||
#Normal | #Normal | ||
# | #Normal again? | ||
# | #Camera boxes and oddly, changes the stage floor black? | ||
# | #Camera boxes again, but without the floor change. | ||
# | #Displays colored Stage Structures and shows item boxes. | ||
# | #Displays [[Terrain]]s. | ||
# | #Displays the same as above, but with indication of drop-through platforms and grab-able ledges. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]). | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]). | ||
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| {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | | {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Pokémon|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Pokémon|here]]). | ||
|- | |- | ||
| {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | | {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | ||
#Normal | #Normal. | ||
#Locks the camera. It can only be controlled by debug controls | #Locks the camera. It can only be controlled by debug controls. | ||
#Zooms in on player 1 | #Zooms in on player 1. | ||
|- | |- | ||
| {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | | {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | ||
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==Stage Visual Key== | ==Stage Visual Key== | ||
===Camera Boxes=== | ===Camera Boxes=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| style="background-color:#4040FF"|Blue Box || Camera Focal Box | | style="background-color:#4040FF"|Blue Box || Camera Focal Box | ||
|- | |- | ||
| style="background-color:#FF3737"|Small Red Box|| | | style="background-color:#FF3737"|Small Red Box|| Unknown; It's attached to each characters' left | ||
|- | |- | ||
| style="background-color:#3737FF"|Small Blue Box || | | style="background-color:#3737FF"|Small Blue Box || Unknown; It's attached to each characters' right | ||
|} | |} | ||
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| style="background-color:#FF4040"|Red Platform || Grab Platform | | style="background-color:#FF4040"|Red Platform || Grab Platform | ||
|} | |} | ||
===Terrains=== | ===Terrains=== | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item | | style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up. | ||
|} | |} | ||
==Collision Bubble Key== | ==Collision Bubble Key== | ||
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox#Hitbox_types|here]]. | This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox#Hitbox_types|here]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| style="background-color:#7FFF7F"|Green || Invincible | | style="background-color:#7FFF7F"|Green || Invincible | ||
|- | |- | ||
| style="background-color:#7FFFFF"|Cyan || Shielding | | style="background-color:#7FFFFF"|Cyan || Shielding | ||
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|} | |} | ||
== | ==Final Destination== | ||
Final Destination features very little. It has a moderate-to-large blast box. The spawn points are evenly spaced out, as are the respawn points. Item spawn points are scattered in the air over the platform. The whole stage has basic terrain. Both ledges are grab-able, and the stage does not have any drop-through platforms. | |||
<gallery> | <gallery> | ||
File:FDEST-NRML-SSBM.png|Final Destination | |||
File:FDEST-BLAST-SSBM.png|Final Destination showing the Blast Zone | |||
SSBM | File:FDEST-STRUCT-SSBM.png|Final Destination showing Structure | ||
File:FDEST-TERRA-SSBM.png|Final Destination showing Terrain | |||
File:FDEST-PLATF-SSBM.png|Final Destination showing Platforms | |||
SSBM | |||
</gallery> | </gallery> | ||
===Counts=== | |||
*Left Wall: 1 | |||
*Right Wall: 1 | |||
*Floor: 1 | |||
*Ceiling: 1 | |||
*Spawn Point: 4 | |||
*Respawn Point: 4 | |||
*Item Spawn Point: 8 | |||
*Enemy Spawn Point: 0 | |||
*Trophy Spawn Point: 0 | |||
*Exit Point: 0 | |||
*Solid Platform: 1 | |||
*Drop-Through Platform: 0 | |||
*Grab-able Ledge: 2 | |||
[[Category:Debug | [[Category: Debug Menu (SSBM)]] | ||