Editing Dash
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===''[[Super Smash Bros. Melee]]'' rankings=== | ===''[[Super Smash Bros. Melee]]'' rankings=== | ||
Starting in ''Melee'', much like with [[air acceleration]], there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, | Starting in ''Melee'', much like with [[air acceleration]], there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, Pikachu has a base value of 0.01 and an additional value of 0.15, so its dash acceleration can vary from 0.01 at minimum input to 0.16 at maximum input. If the character's initial dash speed is equal to their run speed, the acceleration values are not used, while if it is higher, the character's [[traction]] value is used to decrease it down to their run speed. | ||
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