Editing Dancing Blade

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{{Infobox Special Move
{{Infobox Special Move
|name=Dancing Blade
|name=Dancing Blade
|image={{tabber|title1=Marth|content1=[[File:Marth Side B SSBU.gif|300px]]|title2=Lucina|content2=[[File:Lucina Side B SSBU.gif|300px]]}}
|image={{tabber|title1=Marth|tab1=[[File:Marth Side B SSBU.gif|300px]]|title2=Lucina|tab2=[[File:Lucina Side B SSBU.gif|300px]]}}
|caption=Dancing Blade in ''Super Smash Bros. Ultimate''.
|caption=Dancing Blade in ''Super Smash Bros. Ultimate''.
|user=[[Marth]]
|user=[[Marth]]
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:{{Main|Marth (SSBM)/Side special}}
:{{Main|Marth (SSBM)/Side special}}
[[File:Dancingblade.png|thumb|Dancing Blade in ''Melee''.|left]]
[[File:Dancingblade.png|thumb|Dancing Blade in ''Melee''.|left]]
In ''Melee'', the first attack is often used to gain horizontal recovery. Marth glows a color as he uses his attacks: red in the first attack, green in the second, blue in the third, and red again for the fourth. It is quite unlikely that Marth would have to use all four attacks, since both the third and fourth strikes have much higher [[knockback]] than the first and second. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.
In ''Melee'', the first attack is often used to gain horizontal recovery. Also, Marth will glow a color as he uses his attacks. For the first attack, he will glow red; the second, green; the third, blue; and for the last one, red again. It is quite unlikely that Marth would have to use all four attacks, since both the third and fourth strikes have much higher [[knockback]] than the first and second. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.
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===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
[[File:Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.]]
[[File:Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.]]
Dancing Blade has seen quite a few changes since ''Melee''. Unlike in ''Melee'', Marth does not glow when using this attack. Instead, the motion trail of his sword changes depending on the direction tilted, with Red always representing neutral, Blue always representing up, and Green always representing down. Secondly, the timing no longer matters, so it can be performed easily. If the first hit connects, it is nearly impossible to escape the rest of the combo when the timing is fast enough. The knockback on the third strike is decreased, allowing for better combos. The final can either be 2 [[KO]] moves at high percentages (Up can KO at 118% tipped, 142% base. Forward can KO at 140% tipped, 179% base) or a quick damage racker (Down can KO at 213% [[Tipper|tipped]], 305% base), while the upward final strike has a brand new animation (a turning upward flick as opposed to a turning slam-slash in ''Melee'').
Dancing Blade has seen quite a few changes since ''Melee''. Unlike in ''Melee'', Marth doesn't glow anymore when using this attack: the attacks simply change the motion trail of his sword. The colors are more coordinated, with Red always representing neutral, Blue always representing up, and Green always representing down. Secondly, the timing no longer matters, so it can be performed easily. If the first hit connects, it is nearly impossible to escape the rest of the combo when the timing is fast enough. The knockback on the third strike is decreased, allowing for better combos. The final can either be 2 [[KO]] moves at high percentages (Up can KO at 118% tipped, 142% base. Forward can KO at 140% tipped, 179% base) or a quick damage racker (Down can KO at 213% [[Tipper|tipped]], 305% base), while the upward final strike has a brand new animation (a turning upward flick as opposed to a turning slam-slash in ''Melee'').


The third hit is still a [[meteor smash]], but only if not sweetspotted. However, the move aids Marth's recovery less than the previous game. The damages for the first hit is 3% (4% tipped), both the second hits are also 3% (4% tipped), all the third hits are 4% (5% tipped) and the last up and forward hits are both 6% (8% tipped) while the total of the multiple down hits are 11% (13% tipped).
The third hit is still a [[meteor smash]], but only if not sweetspotted. However, the move aids Marth's recovery less than the previous game. The damages for the first hit is 3% (4% tipped), both the second hits are also 3% (4% tipped), all the third hits are 4% (5% tipped) and the last up and forward hits are both 6% (8% tipped) while the total of the multiple down hits are 11% (13% tipped).
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Dancing Blade loosely resembles the [[fireemblemwiki:Astra (skill)|Astra skill]], which allows its users to unleash five consecutive blows upon an enemy when activated. Originally simply allowing for five strikes with no drawbacks, it has received various nerfs throughout the series, such as reduced damage per blow, removing the ability to land a critical hit, and removing the ability to make a follow-up attack. Despite this, Astra is commonly seen as one of the most powerful offensive skills in the series.  
Dancing Blade loosely resembles the [[fireemblemwiki:Astra (skill)|Astra skill]], which allows its users to unleash five consecutive blows upon an enemy when activated. Originally simply allowing for five strikes with no drawbacks, it has received various nerfs throughout the series, such as reduced damage per blow, removing the ability to land a critical hit, and removing the ability to make a follow-up attack. Despite this, Astra is commonly seen as one of the most powerful offensive skills in the series.  


Astra does not exist in any of Marth's four native games, as the skill system debuted in ''{{s|fireemblemwiki|Fire Emblem: Genealogy of the Holy War}}'' after Marth's original two games and was not included in the Nintendo DS remakes, though the skill itself was introduced prior to ''Melee''. Despite this, Marth's [[fireemblemwiki:Marth#Downloadable content|"King Marth"]] [[fireemblemwiki:Bonus units|bonus unit]] incarnation in ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' possesses Astra as a default skill, likely as a reference to ''Smash''. Lucina is also able to obtain Astra through reclassing if her mother is [[Robin|a female Avatar]], {{s|fireemblemwiki|Sully}}, or {{s|fireemblemwiki|Olivia}}. In their default classes in ''Awakening'', {{s|fireemblemwiki|Lord}} and {{s|fireemblemwiki|Lodestar}} respectively, Lucina and Marth's motions while using it are a strong visual parallel to the Dancing Blade motions in the ''Smash Bros.'' series. Any character in ''Awakening'' can also use Astra if {{s|fireemblemwiki:Astra (weapon)|the bow of the same name}} is equipped. In ''Fates'', Lucina and Marth use similar motions to Dancing Blade in their regular attack animations. In ''{{s|fireemblemwiki|Fire Emblem Engage}}'', Lodestar Rush is a combat skill for Emblem Marth which can be used by any unit equipped with his Emblem Ring while engaged.
Astra does not exist in any of Marth's four native games, as the skill system debuted in ''{{s|fireemblemwiki|Fire Emblem: Genealogy of the Holy War}}'' after Marth's original two games and was not included in the Nintendo DS remakes, though the skill itself was introduced prior to ''Melee''. Despite this, Marth's [[fireemblemwiki:Marth#Downloadable content|"King Marth"]] [[fireemblemwiki:Bonus units|bonus unit]] incarnation in ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' possesses Astra as a default skill, likely as a reference to ''Smash''. Lucina is also able to obtain Astra through reclassing if her mother is [[Robin|a female Avatar]], {{s|fireemblemwiki|Sully}}, or {{s|fireemblemwiki|Olivia}}. In their default classes in ''Awakening'', {{s|fireemblemwiki|Lord}} and {{s|fireemblemwiki|Lodestar}} respectively, Lucina and Marth's motions while using it are a strong visual parallel to the Dancing Blade motions in the ''Smash Bros.'' series. Any character in ''Awakening'' can also use Astra if {{s|fireemblemwiki:Astra (weapon)|the bow of the same name}} is equipped. In ''Fates'', Lucina and Marth use similar motions to Dancing Blade in their regular attack animations. In ''{{s|fireemblemwiki|Fire Emblem Engage}}'', Astra is a combat skill for Emblem Marth which can be used by any unit equipped with his Emblem Ring while engaged.


The English version of ''{{s|fireemblemwiki|Fire Emblem Fates}}'' went on to give the [[amiibo]] incarnation of Marth and his Lodestar class a skill named {{s|fireemblemwiki|Dancing Blade}} after the ''Super Smash Bros.'' move. The French, Italian, and Spanish translations also made this reference. However, this was likely not originally intended to be a direct reference, as it has a different Japanese name ("Gentle Blade") and an unrelated effect, granting the user +3 to their Speed stat but -1 to their Defense stat. The skill's English name would later be changed to ''Flashing Blade'' in ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' alongside the other languages, accelerating cooldown for special skills by 1 point per attack if the user is faster.
The English version of ''{{s|fireemblemwiki|Fire Emblem Fates}}'' went on to give the [[amiibo]] incarnation of Marth and his Lodestar class a skill named {{s|fireemblemwiki|Dancing Blade}} after the ''Super Smash Bros.'' move. The French, Italian, and Spanish translations also made this reference. However, this was likely not originally intended to be a direct reference, as it has a different Japanese name ("Gentle Blade") and an unrelated effect, granting the user +3 to their Speed stat but -1 to their Defense stat. The skill's English name would later be changed to ''Flashing Blade'' in ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' alongside the other languages, accelerating cooldown for special skills by 1 point per attack if the user is faster.
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[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSBU)]]
[[Category:Lucina (SSBU)]]
[[es:Danza del sable]]

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