Editing Dancing Blade
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*Like [[Dolphin Slash]], the sound of Dancing Blade varies between versions, except that the differences are less apart from each other. ''Brawl'''s version includes loud slash sound effects while the ''Smash 4'' version is significantly quieter. | *Like [[Dolphin Slash]], the sound of Dancing Blade varies between versions, except that the differences are less apart from each other. ''Brawl'''s version includes loud slash sound effects while the ''Smash 4'' version is significantly quieter. | ||
*In ''SSB4'', the third hit of an aerial Dancing Blade aimed upward or downward will use their ''Melee'' animations (swinging downwards for the former, and a downward stab with a twirl for the latter), despite the move being given new animations for their grounded versions. | *In ''SSB4'', the third hit of an aerial Dancing Blade aimed upward or downward will use their ''Melee'' animations (swinging downwards for the former, and a downward stab with a twirl for the latter), despite the move being given new animations for their grounded versions. | ||
*Dancing Blade and [[Double-Edge Dance]] have the unique distinction in | *Dancing Blade and [[Double-Edge Dance]] have the unique distinction in Smash of being two of the only attacks that can be considered a "Rekka". In fighting game terminology, a "Rekka" refers to a [[Special move|command input attack]] that allows for [[Natural combo|multiple follow-ups through additional command inputs]], often times having a "branching path" of available attacks and options. They are traditionally utilized for combo extensions and to hit-confirm into mixups. The name is derived from the [https://streetfighter.fandom.com/wiki/Rekkaken Rekkaken], one of the signature attacks of {{s|wikipedia|Fei Long}} from the {{uv|Street Fighter}} series, who originated this type of attack. | ||
{{Multiple Special Moves|Marth|Lucina}} | {{Multiple Special Moves|Marth|Lucina}} | ||