Editing Critical Hit

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On the ground, the initial dash will follow the platform's contours, and the move will end without the user swinging if they reach the edge. In the air, the user will travel at high speed directly forward. The dash can be canceled immediately by pressing an attack button, which also causes the user to swing their sword. The dash will automatically travel its maximum distance if uninterrupted, which is approximately the same distance as the width of the largest area available in ''Brawl''{{'}}s [[Stage Builder]]; missing with this attack on the ground on a walk-off stage, or in the air without any intervening terrain, usually results in a [[self-destruct]] unless the player manually cancels the user's dash. The distance the Final Smash grants allows it to be used as an extremely effective horizontal [[recovery]] move if needed, although this is situational.
On the ground, the initial dash will follow the platform's contours, and the move will end without the user swinging if they reach the edge. In the air, the user will travel at high speed directly forward. The dash can be canceled immediately by pressing an attack button, which also causes the user to swing their sword. The dash will automatically travel its maximum distance if uninterrupted, which is approximately the same distance as the width of the largest area available in ''Brawl''{{'}}s [[Stage Builder]]; missing with this attack on the ground on a walk-off stage, or in the air without any intervening terrain, usually results in a [[self-destruct]] unless the player manually cancels the user's dash. The distance the Final Smash grants allows it to be used as an extremely effective horizontal [[recovery]] move if needed, although this is situational.


In ''Brawl'', this attack has such immense [[knockback]] that it is possible for the main victim to KO other opponents by simply [[careening|knocking into them]].
In ''Brawl'', this attack has such immense [[knockback]] that it is possible for the main victim to KO other opponents by simply knocking into them.


In ''Super Smash Bros. 4'', Critical Hit can ignore all forms of [[armor]]. It was also given to Marth's [[clone]] Lucina, with identical functionality. When she performs the move, Lucina announces "Time to change fate!" ({{ja|運命を変えます!|Unmei wo kaemasu!}}, ''I will change fate!'') instead of merely grunting.
In ''Super Smash Bros. 4'', Critical Hit can ignore all forms of [[armor]]. It was also given to Marth's [[clone]] Lucina, with identical functionality. When she performs the move, Lucina announces "Time to change fate!" ({{ja|運命を変えます!|Unmei wo kaemasu!}}, ''I will change fate!'') instead of merely grunting.

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