Editing Cloud (SSBU)
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|edgedesc=Performs an inward slash while climbing up. | |edgedesc=Performs an inward slash while climbing up. | ||
|nsname=Blade Beam | |nsname=Blade Beam | ||
|nsdmg=8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), | |nsdmg=8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7) | ||
|nsdesc=Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a [[projectile]]. It comes out and moves rather slowly, but travels a long distance and has a large hitbox. It is stronger if used on the ground and | |nsdesc=Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a [[projectile]]. It comes out and moves rather slowly, but travels a long distance and has a large hitbox. It is stronger if used on the ground and hit early. The aerial version is slower and deals less damage, but gives Cloud a [[Fall Break]] effect. Like most projectiles, it disappears on contact with an object or enemy. | ||
The Limit Break variant possesses [[transcendent priority]], moves much faster across the ground, grants Cloud's entire body intangibility on startup and hits multiple times, with its last hit having great KO potential KOing at 102% while near the edge. It is still weaker and slower when performed in midair, however. Upon hitting a wall, the Limit Break variant will not disappear and instead act as if hitting a player, making it an effective stage-spiking tool if performed under the ledge. However, this maneuver is rather risky considering Cloud's poor recovery. | The Limit Break variant possesses [[transcendent priority]], moves much faster across the ground, grants Cloud's entire body intangibility on startup and hits multiple times, with its last hit having great KO potential KOing at 102% while near the edge. It is still weaker and slower when performed in midair, however. Upon hitting a wall, the Limit Break variant will not disappear and instead act as if hitting a player, making it an effective stage-spiking tool if performed under the ledge. However, this maneuver is rather risky considering Cloud's poor recovery. |