Editing Cloud (SSBU)
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{{s|wikipedia|Takahiro Sakurai}} reprises his role as Cloud in all regions. In addition to his portrayal being re-purposed from ''[[Super Smash Bros. 4]]'', Sakurai provides new voice lines as shown in {{SSBU|Sephiroth}}'s [[List of Super Smash Bros. Ultimate character trailers#Sephiroth|reveal trailer]] and as part of the version 10.1.0 update, which are used exclusively for Cloud's ''Advent Children'' costumes when using the aesthetically different [[Omnislash Ver. 5]]. Cloud and Sephiroth are the only characters to remain fully voiced in Japanese in all regions despite having an existing English voice actor. | {{s|wikipedia|Takahiro Sakurai}} reprises his role as Cloud in all regions. In addition to his portrayal being re-purposed from ''[[Super Smash Bros. 4]]'', Sakurai provides new voice lines as shown in {{SSBU|Sephiroth}}'s [[List of Super Smash Bros. Ultimate character trailers#Sephiroth|reveal trailer]] and as part of the version 10.1.0 update, which are used exclusively for Cloud's ''Advent Children'' costumes when using the aesthetically different [[Omnislash Ver. 5]]. Cloud and Sephiroth are the only characters to remain fully voiced in Japanese in all regions despite having an existing English voice actor. | ||
Cloud is currently ranked 17th out of 82 characters on the ''Ultimate'' [[tier list]], ranking him in the upper half of the A+ tier | Cloud is currently ranked 17th out of 82 characters on the ''Ultimate'' [[tier list]], ranking him in the upper half of the A+ tier. This is a noticeable drop from his ranking in ''Smash 4'', where he was ranked 2nd/3rd out of 54 and was tied with {{SSB4|Diddy Kong}}. Thanks to his [[Buster Sword]], Cloud has superb range on many of his moves, outranging the majority of the cast. His above-average mobility, fast frame data, fairly large hitboxes, and safe moves grants Cloud a strong advantage state and combo game. His aerials especially are notoriously spammable in neutral, combos, and as edgeguarding options. In addition, Cloud has one of the greatest out-of-shield options in the game, with his [[Climhazzard]] making pressuring him and landing against him rather difficult. Finally, all of Cloud's attributes are improved when [[Limit]] is in effect, allowing him to perform combos or edgeguards that he would normally be unable to do. | ||
However, Cloud also has several weaknesses. His greatest weakness is his recovery, as Climhazzard has below-average vertical distance, virtually no horizontal distance, and cannot snap to ledge; as such, a simple hit out of his jump can lead to an early KO. Climhazzard is also unsafe on shield, and Cloud's other options at escaping pressure have drawbacks, leaving Cloud somewhat vulnerable to combos. In addition, Cloud possesses short range on his grab and a weak set of throws, with very limited combo potential at early percents and an inability to KO at higher percents. Finally, Cloud cannot keep Limit indefinitely, and must use it within 15 seconds or it disappears. | However, Cloud also has several weaknesses. His greatest weakness is his recovery, as Climhazzard has below-average vertical distance, virtually no horizontal distance, and cannot snap to ledge; as such, a simple hit out of his jump can lead to an early KO. Climhazzard is also unsafe on shield, and Cloud's other options at escaping pressure have drawbacks, leaving Cloud somewhat vulnerable to combos. In addition, Cloud possesses short range on his grab and a weak set of throws, with very limited combo potential at early percents and an inability to KO at higher percents. Finally, Cloud cannot keep Limit indefinitely, and must use it within 15 seconds or it disappears. | ||