Editing Cloud (SSB4)

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Despite his strengths, Cloud has his fair share of flaws, mainly his poor [[recovery]]. Despite his aerial maneuverability and an effective [[wall jump]], [[Climhazzard]] gains very little height and no horizontal distance; its inability to [[sweetspot]] [[edge]]s for most of its duration also leaves him vulnerable to [[gimp]]ing. To add on this, his KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. Furthermore, his attacks require precise spacing to be safely and effectively landed, especially off-stage. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and [[Blade Beam]], his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential, giving him an unrewarding grab game. Finally, Cloud's height, average [[weight]] and [[falling speed]] make him very susceptible to combos.
Despite his strengths, Cloud has his fair share of flaws, mainly his poor [[recovery]]. Despite his aerial maneuverability and an effective [[wall jump]], [[Climhazzard]] gains very little height and no horizontal distance; its inability to [[sweetspot]] [[edge]]s for most of its duration also leaves him vulnerable to [[gimp]]ing. To add on this, his KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. Furthermore, his attacks require precise spacing to be safely and effectively landed, especially off-stage. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and [[Blade Beam]], his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential, giving him an unrewarding grab game. Finally, Cloud's height, average [[weight]] and [[falling speed]] make him very susceptible to combos.


Despite his flaws and risks, Cloud's innate strengths have allowed him to maintain excellent tournament results, with a large playerbase that either use him as a [[main]] or as a fallback [[pocket character]], with {{Sm|MKLeo}}, {{Sm|Tweek}}, and {{Sm|komorikiri}} going on to be some of ''Smash 4''{{'}}s greatest players. He was the second-most used character across ''Smash 4''{{'}}s competitive lifespan. and the most used when exclusively factoring in results after the final balance patch.<ref>[https://youtu.be/XyBd4umc3Nw?si=3YWQQvsNwBWQ7Lnm&t=935 Smash 4 Is Not What You Remember]</ref>
Despite his flaws and risks, Cloud's innate strengths have allowed him to maintain excellent tournament results, with a large playerbase that either use him as a [[main]] or as a fallback [[pocket character]].


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