Editing Cloud (SSB4)

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|bairname= 
|bairname= 
|bairdmg=13%
|bairdmg=13%
|bairdesc=Turns around to perform an outward slash. Has very long range and good knockback, KOing middleweights at around 115% near the edge. This makes it an effective spacing and KO option. It also has low landing lag (14 frames), autocancels from a short hop, and can be used to perform a [[wall of pain]] at low percentages. It has limited vertical range, however, and its hitbox is only active for two frames. It resembles the sword strike he does during his Meteorain Limit Break.
|bairdesc=Turns around to perform an outward slash. Has very long range and good knockback, KOing middleweights at around 115% near the edge. This makes it an effective spacing and KO option. It also has low landing lag (14 frames), autocancels from a short hop, and can be used to perform a [[wall of pain]] at low percentages. It has limited vertical range, however, and its hitbox is only active for three frames. It resembles the sword strike he does during his Meteorain Limit Break.
|uairname= 
|uairname= 
|uairdmg=12% (clean), 8.5% (late)
|uairdmg=12% (clean), 8.5% (late)
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|usname=Climhazzard
|usname=Climhazzard
|usdmg=3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2)
|usdmg=3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2)
|usdesc=A leaping reverse gripped slash. If the special button is pressed again, it is followed with a descending reverse gripped slash. The first hit deals set knockback that leads into the second hit, which has a sweetspot at the center of the Buster Sword's blade that meteor smashes opponents as Cloud descends. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants poor distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a [[command grab]] or a multiple hit move. Additionally, the descending slash cannot be cancelled and isn't able to sweetspot the edge until Cloud has fallen a certain distance with it, making it unsuitable to use offstage. Its fast startup makes it a good surprise attack when grounded, particularly as an [[out of shield]] option. Its Limit Break variant greatly strengthens the first (but not second) hit of the move (allowing it to KO grounded middleweights at around 125%), allows it to sweetspot edges throughout, and grants Cloud much greater vertical and horizontal distance.
|usdesc=A leaping reverse gripped slash. If the special button is pressed again, it is followed with a descending reverse gripped slash. The first hit deals set knockback that leads into the second hit, which has a sweetspot at the center of the Buster Sword's blade that meteor smashes opponents as Cloud descends. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a [[command grab]] or a multiple hit move. Additionally, the descending slash cannot be cancelled and isn't able to sweetspot the edge until Cloud has fallen a certain distance with it, making it unsuitable to use offstage. Its fast startup makes it a good surprise attack when grounded, particularly as an [[out of shield]] option. Its Limit Break variant greatly strengthens the first (but not second) hit of the move (allowing it to KO grounded middleweights at around 125%), allows it to sweetspot edges throughout, and grants Cloud much greater vertical and horizontal distance.
|dsname=Limit Charge
|dsname=Limit Charge
|dsdmg=1% (Finishing Touch)
|dsdmg=1% (Finishing Touch)
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Despite his success, Cloud's placement initially received mixed thoughts from the community, as his rather exploitable weaknesses held him back from consistently achieving top 8 placings in singles for several national tournaments, such as {{Trn|EVO 2017}} (the highest ranking Cloud being komorikiri, who placed 17th) and {{Trn|Super Smash Con 2016}} (the highest ranking solo Cloud being Tweek, who placed 13th). As his metagame progressed, however, Cloud's singles results became considerably more consistent, as players, especially MkLeo, Tweek, and komorikiri, started seeing more top 8 placements at national tournaments. Although Cloud would drop to 3rd place on the third tier list due to the rise of Bayonetta, his continued consistency would see him rise back to 2nd/3rd place on the fourth and final tier list, tying him with {{SSB4|Diddy Kong}}.
Despite his success, Cloud's placement initially received mixed thoughts from the community, as his rather exploitable weaknesses held him back from consistently achieving top 8 placings in singles for several national tournaments, such as {{Trn|EVO 2017}} (the highest ranking Cloud being komorikiri, who placed 17th) and {{Trn|Super Smash Con 2016}} (the highest ranking solo Cloud being Tweek, who placed 13th). As his metagame progressed, however, Cloud's singles results became considerably more consistent, as players, especially MkLeo, Tweek, and komorikiri, started seeing more top 8 placements at national tournaments. Although Cloud would drop to 3rd place on the third tier list due to the rise of Bayonetta, his continued consistency would see him rise back to 2nd/3rd place on the fourth and final tier list, tying him with {{SSB4|Diddy Kong}}.


At the end of the game's main competitive lifespan, however, many players once again questioned Cloud's tier placement as his results as a solo main weren't as impressive compared to other characters such as Diddy Kong, {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Fox}}, and {{SSB4|Rosalina & Luma}}. Furthermore, several smashers pointed out that top players were getting better at exploiting the character's poor recovery. Finally, MkLeo and Tweek, two of the best Cloud players in the world, started to use Bayonetta more frequently, leading to a small decline in representation at top level play. Due to all of this, a few players such as {{Sm|Mr.R}} and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other players claim that his polarizing strengths are too strong for him to be ranked any lower.
At the end of the game's main competitive lifespan, however, many players once again questioned Cloud's tier placement as his results as a solo main weren't as impressive compared to other characters such as Diddy Kong, {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Fox}}, and {{SSB4|Rosalina & Luma}}. Furthermore, several top players pointed out that top players were getting better at exploiting the character's poor recovery. Finally, MkLeo and Tweek, two of the best Cloud players in the world, started to use Bayonetta more frequently, leading to a small decline in representation at top level play. Due to all of this, a few players such as {{Sm|Mr.R}} and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other players claim that his polarizing strengths are too strong for him to be ranked any lower.


=====Banned in Doubles=====
=====Banned in Doubles=====
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*Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of ''SSB4'', with it only appearing in the Wii U version.
*Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of ''SSB4'', with it only appearing in the Wii U version.
**He is also the only DLC character who is able to pseudo-[[crawl]] in ''SSB4''.
**He is also the only DLC character who is able to pseudo-[[crawl]] in ''SSB4''.
*In ''Smash 3DS'', if Kirby attempts to inhale Cloud but the move is interrupted by Cloud attacking, the Buster Sword will not make its usual blunt impact noises for the duration of the match.


==References==
==References==

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