Editing Captain Falcon (SSBM)
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**In the Japanese version of ''Melee'', the text instead reads "HELL HAWK". | **In the Japanese version of ''Melee'', the text instead reads "HELL HAWK". | ||
*Captain Falcon is one of the two characters who was [[unlockable character|unlockable]] in ''Smash 64'' that became a [[starter character|starter]] in ''Melee'', the other being {{SSBM|Ness}}. | *Captain Falcon is one of the two characters who was [[unlockable character|unlockable]] in ''Smash 64'' that became a [[starter character|starter]] in ''Melee'', the other being {{SSBM|Ness}}. | ||
* | *Captain Falcon's each costume has a unique default pose, with minute alterations on his hands and arms. That leads to tiny differences on his arm hurtbox positions and 3d-orientations, as well as environment collision boxes (ECBs) that govern stage collisions. The differences aren't static, as animations may also alter the arms and hands. For instance, green falcon has the widest ECB on most neutral standing (*Wait*) frames, but on some aerial attack frames its narrowest instead. Some animations that animate the hands and arms undo the costume differences altogether. Different costumes also have slightly altered hitbox placements on his back air, raptor boost and falcon punch. Captain Falcon is the only character in the game known to have gameplay differences depending on costume. | ||
*{{SSBM|Mr. Game & Watch}}, Captain Falcon and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or falling. | *{{SSBM|Mr. Game & Watch}}, Captain Falcon and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or falling. | ||
*Captain Falcon's down air attack is the only move in ''Melee'' that has both a spiked hitbox and a meteor smash hitbox. | *Captain Falcon's down air attack is the only move in ''Melee'' that has both a spiked hitbox and a meteor smash hitbox. |