Editing Captain Falcon (SSBB)

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{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips.
{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips.


Captain Falcon is ranked 34th out of 38 on the [[Brawl tier list|tier list]] in the F tier, a massive drop from his 6th out of 26 position in the current ''Melee'' tier list, and by far his worst placement in the series. Captain Falcon boasts very high move speed, and surprisingly good frame data for his weight class. In addition to great mobility, Captain Falcon has very respectable survivability thanks to high [[weight]], [[fall speed]], and effective [[momentum canceling]].  
Captain Falcon is ranked 34th out of 38 on the [[Brawl tier list|tier list]] in the F tier, a massive drop from his 6th out of 26 position in the current ''Melee'' tier list, and by far his worst placement in the series. Additionally, this makes '' Brawl '' his only appearance in the series where he is bottom-tier rather than high-tier or high mid-tier. Captain Falcon boasts very high move speed, and surprisingly good frame data for his weight class. In addition to great mobility, Captain Falcon has very respectable survivability thanks to high [[weight]], [[fall speed]], and effective [[momentum canceling]].  


Like several other ''Melee'' veterans, Captain Falcon suffered a very bad transition into ''Brawl''{{'}}s slow-paced gameplay. His aggressive, combo-centric design philosophy is rendered ineffective by the game's powerful defensive options. The removal of [[L-canceling]] combined with faster [[Shield drop lag|shield drops]], dampens the safety and combo potential of his landing aerials, while the addition of [[hitstun canceling]] and universally reduced fall speeds allows opponents to escape his [[tumble]]-reliant [[combo]]s with relative ease. A less effective [[dashdance]] and an inability to [[moonwalk]] gives him even fewer approaching options. These incidentally harmful changes were compounded by intentional nerfs from ''Brawl''{{'}}s developers, with his finishers either being made weaker, or significantly more difficult to land (especially his [[Knee Smash]]). In addition to this, most of Falcon's attacks have awkward [[hitbox]] placements, making safe [[approach]]es and [[spacing]] quite difficult, especially when considering his lack of [[projectile]]s. He also has fairly poor [[out of shield]] options and is vulnerable to [[chain grab]]s. Worst of all, these downsides are easily abused by many metagame-relevant fighters, who can [[camp]] and chain grab him with ease.
Like several other ''Melee'' veterans, Captain Falcon suffered a very bad transition into ''Brawl''{{'}}s slow-paced gameplay. His aggressive, combo-centric design philosophy is rendered ineffective by the game's powerful defensive options. The removal of [[L-canceling]] combined with faster [[Shield drop lag|shield drops]], dampens the safety and combo potential of his landing aerials, while the addition of [[hitstun canceling]] and universally reduced fall speeds allows opponents to escape his [[tumble]]-reliant [[combo]]s with relative ease. A less effective [[dashdance]] and an inability to [[moonwalk]] gives him even fewer approaching options. These incidentally harmful changes were compounded by intentional nerfs from ''Brawl''{{'}}s developers, with his finishers either being made weaker, or significantly more difficult to land (especially his [[Knee Smash]]). In addition to this, most of Falcon's attacks have awkward [[hitbox]] placements, making safe [[approach]]es and [[spacing]] quite difficult, especially when considering his lack of [[projectile]]s. He also has fairly poor [[out of shield]] options and is vulnerable to [[chain grab]]s. Worst of all, these downsides are easily abused by many metagame-relevant fighters, who can [[camp]] and chain grab him with ease.

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