Editing Captain Falcon (SSB4)
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****{{buff|Furthermore, the momentum from the dash grab is retained after Captain Falcon grabs the opponent, which notably benefits his forward and down throws.}} | ****{{buff|Furthermore, the momentum from the dash grab is retained after Captain Falcon grabs the opponent, which notably benefits his forward and down throws.}} | ||
**{{nerf|Standing and pivot grab have more ending lag (FAF 30 (standing)/36 (pivot) → 31/37).}} | **{{nerf|Standing and pivot grab have more ending lag (FAF 30 (standing)/36 (pivot) → 31/37).}} | ||
**{{nerf|All grabs are smaller (4.8u → 3.3u (standing/pivot)/2.6u (dash) and they do not extend as far inside of Captain Falcon (z offset: 2.2 (standing)/-2.4 (dash)/-2.5 (pivot) → 4/4/-4) reducing their range above and inside of | **{{nerf|All grabs are smaller (4.8u → 3.3u (standing/pivot)/2.6u (dash) and they do not extend as far inside of Captain Falcon (z offset: 2.2 (standing)/-2.4 (dash)/-2.5 (pivot) → 4/4/-4) reducing their range above and inside of Falcon.}} | ||
***{{nerf|When combined with dash grab's new animation, this makes dash grab more prone to whiffing when used close to an opponent.}} | ***{{nerf|When combined with dash grab's new animation, this makes dash grab more prone to whiffing when used close to an opponent.}} | ||
*{{nerf|The changes to aerial [[grab release]]s hinder Captain Falcon moreso than almost any other returning veteran as they remove all the guaranteed followups out of an aerial grab release on any character he had in Brawl (as opposed to having multiple followups against most of the cast) while not significantly decreasing his own susceptibility to them.}} | *{{nerf|The changes to aerial [[grab release]]s hinder Captain Falcon moreso than almost any other returning veteran as they remove all the guaranteed followups out of an aerial grab release on any character he had in Brawl (as opposed to having multiple followups against most of the cast) while not significantly decreasing his own susceptibility to them.}} |