Editing Captain Falcon (PM)

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==Attributes==
==Attributes==
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl''{{'}}s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of [[hitstun canceling]] no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. Captain Falcon also benefits from the normalization of [[sidestep]]s; it was lackluster in ''Melee'', but since all sidesteps were made to be roughly the same in terms of frame data in ''Project M'', he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl'''s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of [[hitstun canceling]] no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. Captain Falcon also benefits from the normalization of [[sidestep]]s; it was lackluster in ''Melee'', but since all sidesteps were made to be roughly the same in terms of frame data in ''Project M'', he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.


Captain Falcon fares slightly better in ''Project M'' than he did in ''Melee'' partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in ''Melee'', [[Fountain of Dreams]]. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in ''Melee'', {{SSBM|Falco}}, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from ''Melee'' that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.
Captain Falcon fares slightly better in ''Project M'' than he did in ''Melee'' partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in ''Melee'', [[Fountain of Dreams]]. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in ''Melee'', {{SSBM|Falco}}, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from ''Melee'' that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.
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**{{change|Each reversal after the first one resets the move's start-up.}}
**{{change|Each reversal after the first one resets the move's start-up.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee''{{'}}s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee'''s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}


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{{Project M}}
{{Project M}}
[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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