Editing Captain Falcon (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Captain Falcon
|name         = Captain Falcon
|image = {{tabber|title1=Modern (PM)|content1=[[File:Captain Falcon SSBB.jpg|250px]]|title2=Modern (P+)|content2=[[File:PPlus Captain Falcon.png|250px]]|title3=Retro|content3=[[File:Retro Captain Falcon PM.png|250px]]|title4=Super Falcon (P+)|content4=[[File:PPlus Super Falcon.png|250px]]}}
|image       = [[Image:Captain Falcon SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|moveset1 = Captain Falcon (SSBM)
|moveset1     = Captain Falcon (SSBM)  
|altcostume = Retro Falcon, Super Falcon (''[[Project+]]'')
|tier        = Mid
|ranking      = 18
}}
}}
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations.
{{stub}}
 
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]'' and the main protagonist from the [[F-Zero (universe)|F-Zero games]]. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. <!--tier position paragraph-->
Captain Falcon is currently ranked 9th out of 41 on the [[Project_M#Tier_list|official tier list]], placing him in the top portion of the A- tier. This is a marginal drop of his 6th place out of 26 in ''Melee'', and a drastic improvement over his 34th place out of 38 in ''Brawl''. He retains this placement in the official ''Project+'' {{h2|Project+|tier list}}, now at the bottom of the A+ tier.


==Attributes==
==Attributes==
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl''{{'}}s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of [[hitstun canceling]] no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. Captain Falcon also benefits from the normalization of [[sidestep]]s; it was lackluster in ''Melee'', but since all sidesteps were made to be roughly the same in terms of frame data in ''Project M'', he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.
<!--attributes paragraph-->
 
===Changes from ''Melee'' to PM===
Captain Falcon fares slightly better in ''Project M'' than he did in ''Melee'' partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in ''Melee'', [[Fountain of Dreams]]. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in ''Melee'', {{SSBM|Falco}}, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from ''Melee'' that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.
Captain Falcon was slightly buffed from ''Melee'' to ''Project M'' due to some ''Brawl''-based retained changes which increased his options.
 
*{{buff|Neutral attack's [[Gentleman]] hit is now always separated from the rapid punches, allowing Falcon to act out of it faster after launching opponents. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing.}}
==Changes from ''Melee'', ''Brawl'' to PM==
*{{buff|Aerial [[Raptor Boost]] now [[spike]]s foes and propels Captain Falcon with forward momentum if it lands, and can now grab the ledge. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing to grab the edge and come back to the stage.}}
Captain Falcon was mostly reverted to his ''Melee'' version while keeping a minority of improvements from ''Brawl''.
*{{buff|Landing lag for [[Raptor Boost]] decreased if the attack connects with an enemy in midair.}}
 
*{{buff|Retains ability to grab foes on the ledge with [[Falcon Dive]], like in ''Brawl''.}}
===Aesthetics===
*{{buff|[[Falcon Kick]] is reversible, and has less endlag.}}
*{{change|Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!" This is an otherwise unused voice clip from ''Brawl''{{'}}s sound test.}}
*{{change|[[Falcon Punch]] can be turned around up to four times, though this is predictable and has no real practical use for competitive play. Additionally, each reversal resets the move's starting animation.}}
*{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}}
*{{change|Up and down taunts have switched positions. When using down taunt, he now also speaks a silent "Yes!"}}
 
*{{change|Connecting with a sweetspotted [[Knee Smash]] when a [[taunt]] input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).}}
===Attributes===
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}}
*{{buff|Captain Falcon [[jump]]s slightly higher (3.1 → 3.23).}}
*{{buff|Captain Falcon's soft landing is 1 frame faster (4 frames → 3).}}
 
===Ground Attacks===
*{{buff|[[Gentleman]] (the third hit of [[neutral attack]]) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}}
*{{change|The first input of neutral attack has more base knockback (0 → 1).}}
 
===Aerial Attacks===
*{{change|Connecting with a sweetspotted [[Knee Smash]] (forward aerial) when a [[taunt]] input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.}}
*{{change|Down aerial's [[nipple spike]] now uses the fire element, making it more noticeable.}}
 
===Special Moves===
*{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl''. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.}}
**{{change|Each reversal after the first one resets the move's start-up.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee''{{'}}s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}


==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{nerf|Dash attack can slip off edges like in ''Melee''.}}
*{{buff|Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.}}
*{{buff|Raptor Boost has a ground to air transition animation similar to [[Flame Choke]], allowing him to grab edges backwards.}}
*{{change|Captain Falcon's Up-B Throw animations were touched up}}
*{{change|Falcon Dive received physics adjustments to match ''Melee''.}}
*{{change|Captain Falcon's dash attack can slip off edges like in Melee}}
*{{change|Falcon Dive's throw animations were touched up.}}
*{{change|Captain Falcon's Up-B received physics adjustments to match Melee}}


===v2.5b===
===v2.5b===
*{{change|Captain Falcon's hurtboxes adjusted.}}
*{{buff|Captain Falcon's Neutral-B is now reversible}}
*{{change|Captain Falcon's dash animation cleaned up.}}
*{{buff|Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times}}
*{{change|Captain Falcon's forward roll animation adjusted to be like ''Melee''.}}
*{{change|Captain Falcon's hurtboxes adjusted}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with ''Melee'' timings.}}
*{{change|Captain Falcon's Dash animation cleaned up}}
*{{buff|Falcon Punch is now reversible.}}
*{{change|Captain Falcon's Forward Roll animation adjusted to be like Melee}}
*{{buff|Falcon Punch's turn occurs slightly later and can be performed up to four times.}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with Melee timings}}
*{{change|Falcon Dive launch fire hit graphical effects restored.}}
*{{change|Captain Falcon's Up-B launch fire hit graphical effects restored}}


===v2.6b===
===v2.6b===
*{{buff|Initial dash animation length increased by 1 frame to match ''Melee'', improving moonwalk distance slightly.}}
*{{buff|Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered}}
*{{nerf|Turn grab animation is longer to match other turn grabs.}}
*{{buff|Aerial Side-B now spikes}}
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended.}}
*{{buff|Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly}}
*{{change|Falcon Punch additional turns can be prevented by holding B.}}
*{{nerf|Turn Grab animation is longer to match other Turn Grabs}}
*{{buff|Aerial Raptor Boost trigger box adjusted so that the hit connects more reliably once triggered.}}
*{{change|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended}}
*{{buff|Aerial Raptor Boost now spikes.}}
*{{change|Neutral-B additional turns can be prevented by holding B}}


===v3.0===
===v3.0===
*{{buff|Aerial Raptor Boost landing lag slightly reduced if it connects with an opponent, now is the same for when Raptor Boost whiffs or hits.}}
*{{buff|Side-B landing lag slightly reduced upon connecting with an opponent, now is the same for Side-B whiff or hit}}
*{{buff|Falcon Kick is now B-reversible.}}
*{{buff|Falcon Kick is now B-reversible}}
*{{nerf|Grounded Falcon Kick has slightly more ending lag.}}
*{{nerf|Grounded Falcon Kick endlag is slightly longer}}


===v3.01===
===v3.01===
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased.}}
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased}}
*{{buff|Falcon Punch hitlag decreased.}}
*{{buff|Falcon Punch hitlag decreased}}
 
===v3.5===
*{{buff|Up smash's IASA frames decreased by one frame.}}
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}}
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}}
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}}
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}}
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}}
*{{change|Up taunt has more IASA frames when facing right.}}
*{{change|Air jump and Falcon Dive landing animations cleaned up.}}
 
===v3.6 Beta===
*{{buff|Powershield size multiplier|x0.73|0.75}}
*{{change|Down aerial's nipple spike now has a fire element.}}
*{{change|Up throw and down throw's properties match ''Melee'' throws better.}}
*{{nerf|Aerial Raptor Boost has been reverted back to a meteor smash.}}
*{{change|Aerial Falcon Kick's landing hitbox has the following changes:}}
**{{nerf|Only hits grounded opponents.}}
**{{buff|Damage|6%|10%}}
**{{nerf|Knockback growth|83|35}}
**{{nerf|Hitbox size|6|5}}


==Moveset==
==Moveset==
Up to date as of version 3.6.
Up to date as of [version].


{|class="wikitable"
{|class="wikitable"
! colspan="2" | !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! colspan="2" rowspan="4" | Neutral attack
!Neutral attack
| rowspan="4" | || 2% || rowspan=4 | Captain Falcon punches twice, then knee strikes the opponent, which is then followed by a series of rapid punches. Stopping at the knee strike is known as the [[Gentleman]].
| Jab/Straight, Knee, Mach Punch || 2%, 3%, 8%, 1% Each Mach Punch|| Captain Falcon goes into a rapid punch combo. Stopping at the Knee is called the [[Gentleman]].
|-
|-
|3%
!Forward tilt
| Round Kick || 10% Sourspot, 11% Sweetspot|| Falcon kicks the opponent. The sweetspot is the tip of the foot.
|-
|-
|8% (clean), 6% (late)
!Up tilt
| Wheel Kick || 13%|| Falcon winds up his foot and slams it into the opponent.
|-
|-
|1-2% (loop)
!Down tilt
| Crouching Kick || 12%|| Falcon sweeps with a kick.
|-
|-
! rowspan="3" | Forward tilt || ↗
!Dash attack
| rowspan="3" | || 12% (leg), 11% (body) || rowspan="3" | Captain Falcon does a roundhouse kick forward. This move can be angled up or down.
| Turbo Shoulder || 10%|| Falcon tackles into his opponent.
|-
|-
!
!Forward smash
| 11%
| Overheat Elbow || {{ChargedSmashDmgSSBM|20}}|| Falcon elbows his opponents with fire.
|-
|-
!
!Up smash
| 10% (leg), 11% (body)
| Pinwheel Kick || {{ChargedSmashDmgSSBM|8}} First Kick, {{ChargedSmashDmgSSBM|13}} Second Kick|| Captain Falcon does a double kick to the air.
|-
|-
! colspan="2" | Up tilt
!Down smash
| || 13% || Captain Falcon brings his leg above his head and slams it down in an axe-like fashion.
| Pendulum Kick || {{ChargedSmashDmgSSBM|18}} Front Kick, {{ChargedSmashDmgSSBM|16}} Back Kick|| Falcon does a sweeping kick to both sides of him.
|-
|-
! colspan="2" | Down tilt
!Neutral aerial
| || 12% || Does a sweep kick that deals vertical knockback.
| Rotary Kick || 6% First Kick, 7% Second Kick|| Falcon kicks his opponent twice in mid-air.
|-
|-
! colspan="2" | Dash attack
!Forward aerial
| || 10% (clean), 7% (late) || Captain Falcon does a running shoulder tackle forward, hitting any opponent in his path.
| [[Knee Smash]] || 6% Sourspotted, 18% Sweetspotted|| Known as, [[The Knee]], Falcon does a low tragectory knee smash to his opponent. The sweetspot is large and is in the inital frames of the attack. It has electrical properties.
|-
|-
! rowspan="3" | Forward smash || ↗
!Back aerial
| rowspan="3" | || {{ChargedSmashDmgSSBM|21}} || rowspan="3" | Captain Falcon leans back and jabs an elbow forward, dealing powerful [[flame]] damage. Has slow startup, but decent reach. This move can be angled up or down.
| Reverse Knuckle || 8% Sourspot, 14% Sweetspot|| Falcon does a back hand punch. The sweetspot is his knuckles.
|-
|-
!
!Up aerial
| {{ChargedSmashDmgSSBM|20}}
| Overhead Kick || 13% Start and End, 12% Middle Peak|| Falcon does a bicycle kick to the opponent.
|-
|-
!
!Down aerial
| {{ChargedSmashDmgSSBM|19}}
| Step On It || 16%|| Falcon does a meteor smash to the opponent for large hitstun.
|-
|-
! colspan="2" | Up smash
!Grab
| || {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|13}} (hit 2) || Captain Falcon performs a spinning double kick in one short hop. A fast move that has good vertical range, but poor range horizontally.
| || Grab|| Grabs the opponent.
|-
|-
! colspan="2" | Down smash
!Pummel
| || {{ChargedSmashDmgSSBM|18}} (front), {{ChargedSmashDmgSSBM|16}} (back) || Captain Falcon kicks forward and then backward.
| Captive Knee || 3%|| Falcon knees the opponent. Fairly quick.
|-
|-
! colspan="2" | Neutral aerial
!Forward throw
| || 5-6% (hit 1), 7% (hit 2) || Captain Falcon kicks forwards twice. A powerful combo tool.
| Body Blow || 9%|| Falcon hits the opponent with his arm.
|-
|-
! colspan="2" | Forward aerial
!Back throw
| [[Knee Smash]] || 18% (clean), 6% (late) || Often simply referred to as "The Knee", Captain Falcon jabs a knee forward. During the initial frames, the entire hitbox acts as a powerful [[Sex kick]] with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient [[semi-spike]].
| Kickback || 9%|| The opponent is kicked backwards.
|-
|-
! colspan="2" | Back aerial
!Up throw
| || 14% (clean), 8% (late) || Captain Falcon delivers a strong backhanded punch from behind.
| Rising Palm || 7%|| The opponent is punched upwards.
|-
|-
! colspan="2" | Up aerial
!Down throw
| || 12%/13% (clean), 10%/12 (late) || Captain Falcon does a flip kick with fast start-up and good all-around range. Primary used as a combo tool.
| Throw Down || 7%|| The opponent is slammed into the ground. This can be used to start a [[Chain grab]].
|-
|-
! colspan="2" | Down aerial
!Floor attack (front)
| || 16% || Captain Falcon stomps downward with both feet. Acts as a powerful [[meteor smash]], dealing a large amount of [[hitstun]]. It the attack connects within Captain Falcon's torso, it becomes a "[[nipple spike]]", a powerful [[spike]] that deals flame damage.
| Spin Kick|| 6%|| Falcon does a spin on the ground to kick both sides.
|-
|-
! colspan="2" | Grab
!Floor attack (back)
| || &mdash; ||
| Breakdance|| 6%|| Falcon spins around to do a double kick.
|-
|-
! colspan="2" | Pummel
!Floor attack (trip)
| || 3% || Captain Falcon knees the opponent. A fairly quick pummel.
| Double Punch|| 5%|| Falcon punches both sides.
|-
|-
! colspan="2" | Forward throw
!Edge attack (fast)
| || 5% (hit 1), 4% (throw) || Captain Falcon punches the enemy forward.
| Flip Kick|| 9%|| Falcon does a flip-kick to the opponent.
|-
|-
! colspan="2" | Back throw
!Edge attack (slow)
| || 5% (hit 1), 4% (throw) || Captain Falcon puts the enemy behind him and kicks.
| Slow Upper|| 10%|| Falcon does a slow Uppercut.
|-
|-
! colspan="2" | Up throw
!Neutral special
| || 4% (hit 1), 3% (throw) || Captain Falcon holds the enemy up and punches them upwards. This throw can be used to start a [[chain grab]] on fast fallers at mid-high percents.
| [[Falcon Punch]] || 23% When Far, 27% When Close-Up|| The infamous Falcon Punch. Falcon punches the opponent with a fiery falcon. Can be reversed up to four times.
|-
|-
! colspan="2" | Down throw
!Side special
| || 7% || Captain Falcon swings the foe overhead and then slams them on the ground with a single arm. This throw can be used to start a chain grab on most non-fast fallers.
| [[Raptor Boost]] || 7%|| Falcon rams into his opponent and does a fiery uppercut. Can be used to [[edgehog]]
|-
|-
! colspan="2" | Floor attack (front)
!Up special
| || 6% || Captain Falcon gets up and flips while kicking.
| [[Falcon Dive]] || 5% Grab, 12% Release|| Falcon grabs his opponent and releases them with an explosion. If it connects, it can be used again.
|-
|-
! colspan="2" | Floor attack (back)
!Down special
| || 6% || Captain Falcon stands on both hands and perfprms a spinning double kick.
| [[Falcon Kick]] || 13% Grounded, 13% Air, 6% Landing|| Falcon does a kick to the side when on the ground, or does a ground-pound kick in the air. If used in the air after a double jump, the double jump is restored.
|-
|-
! colspan="2" | Floor attack (trip)
!Final Smash
| || 5% || Captain Falcon gets up and punches both sides.
| [[Blue Falcon]] || 10% Startup, 20% Hit By Car, 10% Return to Stage|| Falcon calls in his Blue Falcon. The opponent is hit and lands on an F-Zero track. They are ran over by the Blue Falcon for a lot of knockback.
|-
! colspan="2" | Edge attack (fast)
| || 9% || Captain Falcon pulls himself up and kicks forward.
|-
! colspan="2" | Edge attack (slow)
| || 10% || Captain Falcon slowly climbs up does an uppercut.
|-
! colspan="2" | Neutral special
| [[Falcon Punch]] || 27% (close), 25% (mid), 23% (far)<br/>+1% damage when reversed || Captain Falcon winds up and releases his iconic fiery punch. Can be reversed up to four times, with the attack's power increasing only on the first turn. Captain Falcon's momentum will be halted the moment he unleashes the punch while airborne.
|-
! colspan="2" | Side special
| [[Raptor Boost]] || 7% || Captain Falcon dashes forward. If he doesn't hit an opponent, he falls over, leaving him wide open for an enemy attack. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, meteor smashing them. This move can be used to [[edgehog]], and works as a leapfrog recovery in midair.
|-
! colspan="2" | Up special
| [[Falcon Dive]] || 5% (grab), 12% (release), 8% (escape) || Captain Falcon grabs his opponent and releases them with a fiery explosion. Goes into [[helpless]] if he misses but if the move connect, he's free to use the same move again without landing.
|-
! colspan="2" | Down special
| [[Falcon Kick]] || 15%/12%/9% (ground), 15%/13%/11% (air), 10% (landing) || Captain Falcon rushes forward with a flaming high-speed kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances.
|-
! colspan="2" | Final Smash
| [[Blue Falcon]] || 10% (car), 20% (ram), 10% (release) || Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{sm|Ally|Canada}}
*{{sm|Hax|USA}}
*{{sm|Ice|Germany}}
*{{sm|Mango|USA}}
*{{sm|Oksas|USA}}
*{{sm|Strawhat|USA}}
*{{sm|Thumbswayup|USA}}


''See also: [[:Category:Captain Falcon players (PM)]]''
==Palette swaps==
*{{Sm|Bongo|USA}} - Ranked 18th on [[PMRank 2023]].
Captain Falcon's palette swaps remain unchanged from ''Brawl''.
*{{Sm|Chaloopy|USA}} - Considered the best active Falcon in the world. Ranked #16 on [[PMRank 2023]].
[[Image:Captain Falcon Palette (SSBB).png|frame|center|Captain Falcon's palette swaps in PM]]
*{{Sm|Darc|USA}} - One of the best Falcon players in the world.
*{{Sm|ORLY|USA}} - Ranked #21 on [[PMRank 2023]].
*{{Sm|ThundeRzReiGN|USA}} - Uses Captain Falcon as a secondary; won [[Cashed Out]] using primarily Falcon.
*{{Sm|Venom|USA}} - The best Captain Falcon player in SoCal. Ranked 25th on the [[PMRank 2016]].
 
==Alternate costumes==
===Project M===
Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''.
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Captain Falcon Palette (PM).png|frame|center|Captain Falcon's alternate costumes in PM]]
|-
|[[File:CaptainFalconHeadSSBB.png]]
|[[File:CaptainFalconHeadBlackSSBB.png]]
|[[File:CaptainFalconHeadRedSSBB.png]]
|[[File:CaptainFalconHeadGreenSSBB.png]]
|[[File:CaptainFalconHeadBlueSSBB.png]]
|[[File:CaptainFalconHeadWhiteSSBB.png]]
|[[File:CaptainFalconHeadPurplePM.png]]
|[[File:CaptainFalconHeadRetroPM.png]]
|}
 
===Project+===
Captain Falcon's default costume now includes a reference to Dr. Stewart from the F-Zero series; in addition, his gray palette is altered to be a black-and-silver costume with a blue scarf. His retro costume includes team colors, as well as a reference to [[fzerowiki:Phoenix|Phoenix]], a driver who resembles Captain Falcon in ''F-Zero GX''. Lastly, he has a new costume based on the clothes he wears while piloting the [[fzerowiki:Super Falcon|Super Falcon]] introduced in the ''F-Zero X Expansion Kit''. His Red Super Falcon costume is based on the colors of Ultraman, the alien superhero and namesake of the ''Ultraman'' series. Green Super Falcon resembles the colors of Kamen Rider, in particular the classic outfits known for teal and black suits with red eyes. Brown Super Falcon is based on the colors of [[fzerowiki:Super Arrow|Super Arrow]] from ''F-Zero X''. The final recolor is based on Captain Falcon's classic [[Blue Falcon]] color scheme with a full face visor and additional helmet details.
 
[[File:Falcon Palette (P+).png|960px|thumb|center|Captain Falcon's alternate costumes in P+]]
 
'''Z-Secret Costume:''' Mach Rider
 
'''R-Secret Costume:''' Helmetless Captain Falcon
 
==Trivia==
*Captain Falcon's artwork in ''Project+'' bears a striking resemblance to his pose in the ''Super Smash Bros. Ultimate'' panoramic artwork.


==External links==
==External links==
*[https://pmunofficial.com/en/characters/captain-falcon/ Captain Falcon's page at the Project M website]
*[http://projectmgame.com/en/characters/captain-falcon Project M character page]
*[https://www.reddit.com/r/SSBPM/comments/btcczy/labbing_discord_results_captain_falcon/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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