Editing Cape

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The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''.
The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''.


In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once [[reverse]]d. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the [[reflect]] [[hitbox]] now comes up at the [[frame]] 9 instead of the [[frame]] 6, decreasing its safety normally but to compensate for this, if a [[projectile]] comes close enough to [[Mario (SSBU)|Mario]], the attack becomes faster and [[reflect]]s the [[projectile]]s faster too.
In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once reversed. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the [[reflect]] [[hitbox]] now comes up at the [[frame]] 9 instead of the [[frame]] 6, decreasing its safety normally but to compensate for this, if a [[projectile]] comes close enough to [[Mario (SSBU)|Mario]], the attack becomes faster and [[reflect]]s the [[projectile]]s faster too.
 
===Glitches===
*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal.
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model.<ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM|title=SSBM Mario Cape Glitch|accessdate=2010-11-17|format=Video|author=DJR0|quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming{{sic}}, he still had it out}}</ref>


==Customization==
==Customization==
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{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}}
{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}}
# '''Cape''': Default.
# '''Cape''': Default.
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. {{Main|Mario (SSB4)/Side special/Custom 1}}
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved.
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. {{Main|Mario (SSB4)/Side Special/Custom 2}}
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much.
<gallery>
<gallery>
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}}
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}}
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|ssbudesc=Whips out a cape to spin opponents around and reflect projectiles.
|ssbudesc=Whips out a cape to spin opponents around and reflect projectiles.
}}
}}
==Glitches==
*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal.
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model.<ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM|title=SSBM Mario Cape Glitch|accessdate=2010-11-17|format=Video|author=DJR0|quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming{{sic}}, he still had it out}}</ref>
==Edge Cape-cancel==
The '''Edge Cape-cancel''' is an [[advanced technique]] in ''[[Super Smash Bros. Brawl]]'' that involves Cape. To perform the technique, simply grab or fall onto the [[edge]], then flick the [[Control stick]] away from the edge and perform Cape. If done correctly, Mario will perform the action, and the stalled descent the move provides will allow him to grab onto the edge again. This is done primarily to abuse the [[intangibility]] frames gained by grabbing the edge, effectively making approaching Mario very difficult if used multiple times in succession. This can also be used for [[edgeguarding]], as the Cape at the edge can [[Reflection|reflect]] opponents trying to recover. However, doing this technique optimally requires frame-perfect timing, as pressing the button too early will have Mario perform an [[edge attack]] instead, and pressing the button too late will wear off the intangibility frames and leave Mario vulnerable. That being said, there are few scenarios where being frame-perfect is necessary beyond stalling for time.<ref>[https://www.youtube.com/watch?v=1r2FEOw1hCI Edge Cape-cancel tutorial]</ref>


==Origin==
==Origin==
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]]
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]]
In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]]
In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]]
{{clr}}
{{clear}}


==Gallery==
==Gallery==
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*In ''Ultimate'', using the Cape on {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, or {{SSBU|Kazuya}} in a 1-on-1 match [https://twitter.com/SykinSSB/status/1070760498591924224 flips them only for a brief moment before turning back to face Mario.] This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches.
*In ''Ultimate'', using the Cape on {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, or {{SSBU|Kazuya}} in a 1-on-1 match [https://twitter.com/SykinSSB/status/1070760498591924224 flips them only for a brief moment before turning back to face Mario.] This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches.


==Technical details==
*[[Mario (SSBM)/Side special]]
*[[Mario (SSBB)/Side special]]
*[[Mario (SSB4)/Side special]]
*[[Mario (SSBU)/Side special]]
==See also==
*[[Super Sheet]]
==References==
==References==
{{reflist}}
{{reflist}}
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[[Category:Mario (SSBU)]]
[[Category:Mario (SSBU)]]
[[Category:Reflectors]]
[[Category:Reflectors]]
[[es:Capa]]

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