Editing Bullet Climax
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|universe={{uv|Bayonetta}} | |universe={{uv|Bayonetta}} | ||
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{{cquote|''Quickly fires a volley from two guns. Can be charged for more power and extended by tapping the button.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
:''For Bayonetta's [[Fighter ability]], see [[Bullet Arts]].'' | :''For Bayonetta's [[Fighter ability]], see [[Bullet Arts]].'' | ||
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Usually, when charging the move in the air and then landing, Bayonetta is able to shield-cancel it as soon as she lands. However, if she has used either [[After Burner Kick]] or [[Witch Twist]] (therefore triggering her special move landing lag) and then charges Bullet Climax, she will release it immediately upon landing, even if the player is still holding the special move button. This occurs likely to prevent the player from abusing the move's shield-canceling ability to negate the landing lag of Bayonetta's specials, which is otherwise impossible without using [[Witch Time]] (which has noticeable ending lag and becomes less effective with repeated use) or grabbing a [[ledge]]. | Usually, when charging the move in the air and then landing, Bayonetta is able to shield-cancel it as soon as she lands. However, if she has used either [[After Burner Kick]] or [[Witch Twist]] (therefore triggering her special move landing lag) and then charges Bullet Climax, she will release it immediately upon landing, even if the player is still holding the special move button. This occurs likely to prevent the player from abusing the move's shield-canceling ability to negate the landing lag of Bayonetta's specials, which is otherwise impossible without using [[Witch Time]] (which has noticeable ending lag and becomes less effective with repeated use) or grabbing a [[ledge]]. | ||
==Customization== | ==Customization== |