Editing Bowser Jr. (SSBU)

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|tier = D-
|ranking = 68
|ranking = 70
}}
}}
'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]].
'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]].
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As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various {{uv|Mario}} spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors from ''Mario Kart 8'' onward.
As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various {{uv|Mario}} spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors from ''Mario Kart 8'' onward.


Bowser Jr. is ranked 68th out of 82 on the current [[tier list]], placing him towards the lower end of the C- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4''. Bowser Jr. has a unique bait-and-punish zoner playstyle that revolves around [[Clown Kart Dash]] for general engagement/disengagement and combos, and [[Mechakoopa]]s and [[Clown Cannon]] for [[mindgame]]s, stage control and setups. His endurance is notable as he takes less damage if his kart hurtbox is hit instead of his own. He possesses a varied and useful normal moveset, with his best attacks having either lingering hitboxes or good range, which serve as good poking or edgeguarding tools. Some of his notable moves include neutral attack (which is the strongest in the game while having good range and speed), up aerial (which can combo into itself multiple times) and his throws (which all have useful forms of utility).
Bowser Jr. is ranked 70th out of 82 on the current [[tier list]], placing him at the top of the D- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4''. Bowser Jr. has a unique bait-and-punish zoner playstyle that revolves around [[Clown Kart Dash]] for general engagement/disengagement and combos, and [[Mechakoopa]]s and [[Clown Cannon]] for [[mindgame]]s, stage control and setups. His endurance is notable as he takes less damage if his kart hurtbox is hit instead of his own. He possesses a varied and useful normal moveset, with his best attacks having either lingering hitboxes or good range, which serve as good poking or edgeguarding tools. Some of his notable moves include neutral attack (which is the strongest in the game while having good range and speed), up aerial (which can combo into itself multiple times) and his throws (which all have useful forms of utility).


However, Bowser Jr. has several weaknesses. His biggest weakness is his exploitable recovery, as taking any weak hit while using [[Abandon Ship!]] will easily cause a [[gimp]]. His overall mobility is mediocre, so he has to rely heavily on Clown Kart Dash for movement. While his Clown Kart takes priority over his hurtbox, Bowser Jr. himself will take more damage if his body is hit. Due to him being a heavyweight, it also makes Jr. easy to combo and juggle. His strongest KO moves require taking big risks, with Clown Kart Dash's spinout and Abandon Ship!'s swing putting him in vulnerable positions. Finally, his projectiles and general frame data are notably laggy (with Mechakoopa, an item-spawning move, being interruptible only on frame 68), making it riskier for him to create setups compared to most of the cast.
However, Bowser Jr. has several weaknesses. His biggest weakness is his exploitable recovery, as taking any weak hit while using [[Abandon Ship!]] will easily cause a [[gimp]]. His overall mobility is mediocre, so he has to rely heavily on Clown Kart Dash for movement. While his Clown Kart takes priority over his hurtbox, Bowser Jr. himself will take more damage if his body is hit. Due to him being a heavyweight, it also makes Jr. easy to combo and juggle. His strongest KO moves require taking big risks, with Clown Kart Dash's spinout and Abandon Ship!'s swing putting him in vulnerable positions. Finally, his projectiles and general frame data are notably laggy (with Mechakoopa, an item-spawning move, being interruptible only on frame 68), making it riskier for him to create setups compared to most of the cast.

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