Editing Bowser Jr. (SSBU)
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'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]]. | '''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]]. | ||
As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various {{uv|Mario}} spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors from ''Mario Kart 8'' onward. | As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various {{uv|Mario}} spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors from ''Mario Kart 8'' onward. | ||
Bowser Jr. is ranked 70th out of 82 on the current [[tier list]], placing him at the top of the D- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4'' | Bowser Jr. is ranked 70th out of 82 on the current [[tier list]], placing him at the top of the D- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4''. | ||
==How to unlock== | ==How to unlock== | ||
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Bowser Jr.'s smash attacks are go-to KO options, all dealing high knockback and overall damage: forward smash has low ending lag, pokes shields, and can be angled; up smash has very quick startup and ending lag, pressures shields, and denies any aerial approaches; and lastly, down smash has high range and KOs, the earliest out of Junior's smash attacks. | Bowser Jr.'s smash attacks are go-to KO options, all dealing high knockback and overall damage: forward smash has low ending lag, pokes shields, and can be angled; up smash has very quick startup and ending lag, pressures shields, and denies any aerial approaches; and lastly, down smash has high range and KOs, the earliest out of Junior's smash attacks. | ||
Despite his great aerial mobility and damage-racking potential, Bowser Jr. is not without his flaws. One of his biggest problems is that his recovery is glaringly susceptible to gimps. While Abandon Ship! grants him considerable vertical distance, any weak hit | Despite his great aerial mobility and damage-racking potential, Bowser Jr. is not without his flaws. One of his biggest problems is that his recovery is glaringly susceptible to gimps. While Abandon Ship! grants him considerable vertical distance, any weak hit can result in Bowser Jr. not being able to respawn his Clown Car if the player does not [[button mash]], and it doesn't have a hitbox outside of the Clown Car's explosion, making him very vulnerable. Another major problem that Bowser Jr. faces is a lack of viable out-of-shield options, as his grab is one of the slowest non-tether grabs, his aerials are either laggy or have poor range for being disjointed and his Mechakoopas will deactivate if they hit a shield, making him susceptible to punishes, and as his traction is one of the lowest in the game, this gives him a poor out-of-shield game. Bowser Jr. is also a very straightforward character, which can make him quite predictable at times. For instance, Clown Cannon and Mechakoopa are important to Bowser Jr.'s neutral game, making it easy (especially for characters such as {{SSBU|Fox}}) to read and shut down his options. Despite his grab range being rather long, his grabs have noticeable start-up and ending lag, and his throws have low utility due to their inability to KO at reasonable percentages outside of forward throw, with only up throw possessing some combo potential. In addition, despite his high power, Bowser Jr. suffers from poor KO potential due to having very few reliable KOing options (his neutral attack finisher, smash attacks and his forward/back aerials), which is further compounded by said options being burdened with considerable ending lag, while his forward smash has low ending lag and is safe on shield, but its multihits don't connect reliably into the final hit. Many of his attacks, such as his tilts, also have poor range, so he fares surprisingly poorly against swordfighters considering his disjointed moveset. Finally, Bowser Jr. takes more damage if he is hit but not his Koopa Clown Car, so he is very vulnerable to aerial approaches and after using Abandon Ship!, and he also struggles with dealing with pressure from his opponents. Since he always takes priority over his Clown Car when thrown, Bowser Jr. is also particularly vulnerable to being grabbed and can be knocked out earlier than a character of his weight class would by strong kill throws. | ||
Overall, Bowser Jr. fares well with a bait-and-punish playstyle like [[Bowser (SSBU)|his father]] does, but he can also be potent at pressuring the opponent thanks to Clown Cannon, Clown Kart Dash, and Mechakoopa. However, his slew of exploitable weaknesses can make him a bit underwhelming overall, and frequently overshadowed compared to the rest of the cast. Because of this, his results and representation have been below-average overall, like in ''SSB4''. | Overall, Bowser Jr. fares well with a bait-and-punish playstyle like [[Bowser (SSBU)|his father]] does, but he can also be potent at pressuring the opponent thanks to Clown Cannon, Clown Kart Dash, and Mechakoopa. However, his slew of exploitable weaknesses can make him a bit underwhelming overall, and frequently overshadowed compared to the rest of the cast. Because of this, his results and representation have been below-average overall, like in ''SSB4''. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Near the end of ''SSB4''{{'}}s metagame, Bowser Jr. had been considered a low-tier character (47th out of 54 characters), due to his linear playstyle, poor disadvantage state that included a very gimpable recovery despite its long distance, and his susceptibility to being racked damage on easier than most other characters due to the Clown Car mechanic. Likely as a result of this, Bowser Jr. has been | Near the end of ''SSB4''{{'}}s metagame, Bowser Jr. had been considered a low-tier character (47th out of 54 characters), due to his linear playstyle, poor disadvantage state that included a very gimpable recovery despite its long distance, and his susceptibility to being racked damage on easier than most other characters due to the Clown Car mechanic. Likely as a result of this, Bowser Jr. has been buffed in his transition to ''Ultimate''. | ||
Bowser Jr.'s biggest change was to his hurtbox, as the Junior Clown Car's hurtbox now takes priority over Bowser Jr.'s own, which allows him to more reliably take less damage on average compared to any other fighter, and makes his survivability comparable to heavyweights like {{SSBU|Donkey Kong}}. Aside from this, Bowser Jr. benefits from some of the changes to universal game mechanics: the universal frame 3 [[jumpsquat]] allows Bowser Jr. to use his strong aerials more effectively, and the increase in mobility contributes to both a better grounded [[approach]] for Bowser Jr. and improves his air game and recovery. The reintroduction of directional [[air dodge]]s slightly improves his recovery, allowing him to mix it up with more ease. The lower [[landing lag]] on his aerial attacks also improves their combo and spacing potential. | Bowser Jr.'s biggest change was to his hurtbox, as the Junior Clown Car's hurtbox now takes priority over Bowser Jr.'s own, which allows him to more reliably take less damage on average compared to any other fighter, and makes his survivability comparable to heavyweights like {{SSBU|Donkey Kong}}. Aside from this, Bowser Jr. benefits from some of the changes to universal game mechanics: the universal frame 3 [[jumpsquat]] allows Bowser Jr. to use his strong aerials more effectively, and the increase in mobility contributes to both a better grounded [[approach]] for Bowser Jr. and improves his air game and recovery. The reintroduction of directional [[air dodge]]s slightly improves his recovery, allowing him to mix it up with more ease. The lower [[landing lag]] on his aerial attacks also improves their combo and spacing potential. | ||
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|ssname=Clown Kart Dash | |ssname=Clown Kart Dash | ||
|ssdmg=5.2%-8.8% (collision), 10%-16.3% (doughnut) | |ssdmg=5.2%-8.8% (collision), 10%-16.3% (doughnut) | ||
|ssdesc=The Junior Clown Car transforms into a [[mariowiki:kart|go-kart]] that speeds forward. Gains 9% [[damage-based armor]] on only the Junior Clown Car, effectively granting | |ssdesc=The Junior Clown Car transforms into a [[mariowiki:kart|go-kart]] that speeds forward. Gains 9% [[damage-based armor]] on only the Junior Clown Car, effectively granting 10.22<span style="text-decoration:overline;">72</span>% damage-based armor due to its 0.88× damage multiplier. Tilting the [[Control stick|control stick/circle pad]] in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a {{iw|wikipedia|doughnut|driving}}, which deals significantly more damage and higher knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be [[Jump-canceling|jump canceled]], even right after hitting an opponent, which can lead into combos and mix-ups. | ||
|usname=Abandon Ship! | |usname=Abandon Ship! | ||
|usdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | |usdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | ||
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''See also: [[:Category:Bowser Jr. players (SSBU)]]'' | ''See also: [[:Category:Bowser Jr. players (SSBU)]]'' | ||
*{{Sm|Ketchup|USA}} - Although his placements at majors aren't as high as other Bowser Jr. players, he has | *{{Sm|Ketchup|USA}} - Although his placements at majors aren't as high as other Bowser Jr. players, he has the best wins among all the other Bowser Jr. players, having defeated {{Sm|Light|p=Connecticut}}, {{Sm|Cosmos}}, and {{Sm|Larry Lurr}}. He has also placed 9th at {{Trn|Mega Smash Mondays 240}} and 17th at both {{Trn|Thunder Smash 3: Clash of the Pandas}} and {{Trn|2GG: SoCal Chronicles 2020}}. | ||
*{{Sm|Mutama|Japan}} - Despite being an online-exclusive player, he is considered one of the best Bowser Jr. players in Japan due to his strong online results, such as placing 1st at both [https://smashmate.net/tournament/3808/ Maesuma 177] and [https://smashmate.net/tournament/4182/ Tamisuma SP 230], 2nd at [https://smashmate.net/tournament/3888/ Tamisuma SP 214], 3rd at [https://smashmate.net/tournament/3310/ Tamisuma SP 189] and 5th at [https://smashmate.net/tournament/3570/ Tamisuma SP 200]. He has previously been ranked 2nd on the [https://smashmate.net/record/26/ 3rd] [[Smashmate]] SP ranking and 3rd on the [https://smashmate.net/record/33/ 10th SP ranking]. | *{{Sm|Mutama|Japan}} - Despite being an online-exclusive player, he is considered one of the best Bowser Jr. players in Japan due to his strong online results, such as placing 1st at both [https://smashmate.net/tournament/3808/ Maesuma 177] and [https://smashmate.net/tournament/4182/ Tamisuma SP 230], 2nd at [https://smashmate.net/tournament/3888/ Tamisuma SP 214], 3rd at [https://smashmate.net/tournament/3310/ Tamisuma SP 189] and 5th at [https://smashmate.net/tournament/3570/ Tamisuma SP 200]. He has previously been ranked 2nd on the [https://smashmate.net/record/26/ 3rd] [[Smashmate]] SP ranking and 3rd on the [https://smashmate.net/record/33/ 10th SP ranking]. | ||
*{{Sm|Slime|p=Canada|Canada}} - The best Bowser Jr. player in Canada, placing 13th at {{Trn|HABBY Birthday 2019}}, 33rd at {{Trn|Get On My Level 2022}}, {{Trn|The Big House 10}}, and {{Trn|Battle of BC 5}}, and 49th at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Chronos}}, {{Sm|jw}}, and {{Sm|SuperGirlKels}}. | *{{Sm|Slime|p=Canada|Canada}} - The best Bowser Jr. player in Canada, placing 13th at {{Trn|HABBY Birthday 2019}}, 33rd at {{Trn|Get On My Level 2022}}, {{Trn|The Big House 10}}, and {{Trn|Battle of BC 5}}, and 49th at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Chronos}}, {{Sm|jw}}, and {{Sm|SuperGirlKels}}. |