Editing Bowser Jr.
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Bowser Jr. fights in his Junior Clown Car, which provides him with a wide variety of weaponry based on ''Mario'' series hazards to use as attacks; these attacks include dropping [[Mechakoopa]]s, firing [[Clown Cannon|cannonballs]], and punching with boxing gloves (inspired by its appearance in ''New Super Mario Bros. U''). Bowser Jr. also attacks for himself in some instances, such as swinging a hammer in his [[up aerial]] and while ejected from his Clown Car during his [[up special move]], and hitting opponents with a toy hammer for his [[pummel]]. The Clown Car also provides a unique trait: attacks that hit the Clown Car will deal less damage, but attacks that hit Bowser Jr. himself will deal more damage (being the most prominent during his up special). His Final Smash has him briefly transform into his [[Shadow Mario]] form, which then swipes the screen with the Magic Brush, creating a large X, which hurts all opponents that it touches. | Bowser Jr. fights in his Junior Clown Car, which provides him with a wide variety of weaponry based on ''Mario'' series hazards to use as attacks; these attacks include dropping [[Mechakoopa]]s, firing [[Clown Cannon|cannonballs]], and punching with boxing gloves (inspired by its appearance in ''New Super Mario Bros. U''). Bowser Jr. also attacks for himself in some instances, such as swinging a hammer in his [[up aerial]] and while ejected from his Clown Car during his [[up special move]], and hitting opponents with a toy hammer for his [[pummel]]. The Clown Car also provides a unique trait: attacks that hit the Clown Car will deal less damage, but attacks that hit Bowser Jr. himself will deal more damage (being the most prominent during his up special). His Final Smash has him briefly transform into his [[Shadow Mario]] form, which then swipes the screen with the Magic Brush, creating a large X, which hurts all opponents that it touches. | ||
Currently, Bowser Jr. is placed | Currently, Bowser Jr. is placed 48th out of 55 on the [[tier list]], placing him in the F tier. His [[Clown Kart Dash]] special gives him a fantastic approaching option thanks to its speed and usefulness in starting combos. He also comes with some powerful finishers that can potentially KO opponents below 100%. Although he's classed as a heavyweight, his aerial game is respectable thanks to his good air mobility and ability to juggle opponents with his aerials. Despite these strengths, Bowser Jr. is held back by notable flaws, such as a laggy grab, poor ground mobility, and his recovery in [[Abandon Ship!]] is predictable and open to [[gimp]]s. Bowser Jr.'s weaknesses hold him back from leaving much impact on the competitive scene, having below average results in tournament, though he still has a few dedicated players. | ||
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