Editing Bowser Bomb
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|interwiki=supermariowiki | |interwiki=supermariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage= | |interwikipage=Bowser Bomb (move) | ||
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{{disambig2|Bowser's down special move|[[Yoshi]]'s similar move|Yoshi Bomb}} | {{disambig2|Bowser's down special move|[[Yoshi]]'s similar move|Yoshi Bomb}} | ||
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==Overview== | ==Overview== | ||
The Bowser Bomb is a [[stall-then-fall]] move. | |||
[[File:Ssbmbowser4.jpg|thumb|left|Bowser Bomb in ''Melee''.]] | [[File:Ssbmbowser4.jpg|thumb|left|Bowser Bomb in ''Melee''.]] | ||
If Bowser is on the ground when initiating the move, he will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. When used in the air, Bowser | If Bowser is on the ground when initiating the move, he will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. When used in the air, Bowser remains airborne for a short time before landing down with the ground pound. Upon impact, the move produces small [[hitbox]]es in the form of shockwaves at both of Bowser's sides, which cause 8% damage in ''[[Super Smash Bros. Melee]]'', and 11% damage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. In ''Brawl'' and ''SSB4'', an additional hitbox was added to Bowser during the diagonal jump when used on the ground, dealing 4% damage to anyone it connects with. The [[knockback]] from this hitbox can also combo into the ground pound itself. | ||
In ''Brawl'', Bowser does not get any [[freeze frame]]s when he hits someone while falling, but the falling attack does have freeze frame properties in ''Super Smash Bros. 4''. | |||
When Bowser lands during the ground pound, he suffers significant [[lag|ending lag]], leaving him defenseless for a short period of time. However, he is still able to grab onto stage edges while falling as long as he is close enough to one, which eliminates the ending lag and also allows for an effective [[edge-guarding]] technique on opponents who are close to the edge while attempting to [[recovery|recover]] or hanging from the edge itself, as long as they are not affected by the initial [[invincibility frame|intangibility]] frames. | When Bowser lands during the ground pound, he suffers significant [[lag|ending lag]], leaving him defenseless for a short period of time. However, he is still able to grab onto stage edges while falling as long as he is close enough to one, which eliminates the ending lag and also allows for an effective [[edge-guarding]] technique on opponents who are close to the edge while attempting to [[recovery|recover]] or hanging from the edge itself, as long as they are not affected by the initial [[invincibility frame|intangibility]] frames. | ||
In ''SSB4 | In ''SSB4'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox. | ||
Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4'' | Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4''. Giga Bowser's variation of the move also features [[Giga Bowser Bomb glitch|a glitch]] in ''Brawl''. In ''Brawl'' and ''Super Smash Bros. 4'', Giga Bowser's Bowser Bomb does not get any freeze frames. | ||
===Edge-canceled Bowser Bomb=== | ===Edge-canceled Bowser Bomb=== | ||
An '''edge-canceled Bowser Bomb''' happens when Bowser uses this move on an edge (while facing either direction). The animation and momentum of the Bowser Bomb is canceled out by the action of Bowser grabbing on to the ledge. This is useful when recovering from above. In ''Ultimate'', the drop will [[meteor smash]] opponents, making for a useful edgeguard tool. | |||
However, this requires precise positioning to successfully grab the edge. This positioning is made even more difficult by the fact that if Bowser is moving horizontally in the air before using Bowser Bomb, Bowser will continue to drift in that direction during the stall portion of the move. | |||
==Instructional quotes== | ==Instructional quotes== | ||
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==Origin== | ==Origin== | ||
[[File:BowserBombSMB3.PNG|frame|Bowser's ground-pound style attack in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''.]] | [[File:BowserBombSMB3.PNG|frame|Bowser's ground-pound style attack in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''.]] | ||
The move is based on Bowser's attack pattern in ''{{s|supermariowiki|Super Mario Bros. 3}}'' during his final boss battle, where he jumps diagonally forward and does a {{s|supermariowiki|Ground Pound}} | The move is based on Bowser's attack pattern in ''{{s|supermariowiki|Super Mario Bros. 3}}'' during his final boss battle, where he jumps diagonally forward and does a {{s|supermariowiki|Ground Pound}} while facing the screen to attack [[Mario]], breaking bricks below him. To beat him without power-ups, Mario has to make Bowser break all bricks on an area with the move, causing him to fall downwards into a pit. Bowser uses a similar move in the final battle in ''{{s|supermariowiki|Super Princess Peach}}''. | ||
Bowser Bomb returned as Mini Bowser's special ability in ''{{s|supermariowiki|Mini Mario & Friends: amiibo Challenge}}''. | Bowser Bomb returned as Mini Bowser's special ability in ''{{s|supermariowiki|Mini Mario & Friends: amiibo Challenge}}''. | ||
{{ | {{clrl}} | ||
==Gallery== | ==Gallery== | ||
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|ja={{ja|クッパドロップ|Kuppa Doroppu}}, ''Koopa Drop'' | |ja={{ja|クッパドロップ|Kuppa Doroppu}}, ''Koopa Drop'' | ||
|en=Bowser Bomb | |en=Bowser Bomb | ||
| | |fr_ca=Bombe Bowser | ||
| | |es_la=Bomba Bowser | ||
|de=Bowser-Bombe | |de=Bowser-Bombe | ||
|it=Bomba Bowser | |it=Bomba Bowser | ||
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|ru={{rollover|Бомба Боузера|Bomba Bouzera|?}} | |ru={{rollover|Бомба Боузера|Bomba Bouzera|?}} | ||
|ko={{rollover|쿠파 드롭|Kupa Deurop|?}}, ''Koopa Drop'' | |ko={{rollover|쿠파 드롭|Kupa Deurop|?}}, ''Koopa Drop'' | ||
|zh_cn={{rollover|酷霸王撞地|Kùbàwáng Zhuàng | |zh_cn={{rollover|酷霸王撞地|Kùbàwáng Zhuàng De|?}} | ||
|zh_tw={{rollover|庫巴撞地|Kùbā Zhuàng | |zh_tw={{rollover|庫巴撞地|Kùbā Zhuàng De|?}} | ||
}} | }} | ||
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*Strangely, CPUs in ''Melee'' are programmed to dodge Bowser Bomb at all costs: when using this move against a CPU, it will always [[roll]] away, or [[air dodge]] when airborne. A similar thing happens with his [[up smash]], where CPUs will always air dodge, or roll persistently back and forth when used below a CPU on a platform. | *Strangely, CPUs in ''Melee'' are programmed to dodge Bowser Bomb at all costs: when using this move against a CPU, it will always [[roll]] away, or [[air dodge]] when airborne. A similar thing happens with his [[up smash]], where CPUs will always air dodge, or roll persistently back and forth when used below a CPU on a platform. | ||
*Bowser Bomb's 2nd custom special, Slip Bomb, shares the same name with the 1st custom move of [[Bomb (Samus)|Samus's down special]]. | *Bowser Bomb's 2nd custom special, Slip Bomb, shares the same name with the 1st custom move of [[Bomb (Samus)|Samus's down special]]. | ||
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{{Special Moves|char=Bowser}} | {{Special Moves|char=Bowser}} | ||
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[[Category:Bowser (SSB4)]] | [[Category:Bowser (SSB4)]] | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[ | [[Category:Trophies (SSB4-3DS)]] |