Editing Bowser (SSBM)/Neutral attack/Hit 2

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:BowserJab2SSBM.gif|thumb|300px|Hitbox visualization showing Bowser's second jab.]]
[[File:BowserJab2SSBM.gif|thumb|300px|Hitbox visualization showing Bowser's second jab.]]
 
{{competitive expertise}}
==Overview==
==Overview==
{{SSBM|Bowser}} performs a claw swipe. It deals a good bit of [[hitstun]], allowing for potential frame traps, but little else. Due to this coupled with the [[knockback]], however, it has a niche for resetting neutral. The hitbox goes a bit beyond Bowser's model, giving it a minor [[disjoint]]; coupled with the large active frames this can be useful for Bowser. Its [[FAF]] is also decently low, being one of the safest moves Bowser has on whiff. It also has some [[KO]] potential if the opponent [[DI]]s poorly, KOing {{SSBM|Mario}} at 183% at the edge of [[Battlefield]]. However, the KO [[percentage]]s go above 200% with good DI, making this less useful given the rest of Bowser's kit KOs relatively well.
{{SSBM|Bowser}} performs a claw swipe. It deals a good bit of [[hitstun]], allowing for potential frame traps, but little else. Due to this coupled with the [[knockback]], however, it has a niche for resetting neutral. The hitbox goes a bit beyond Bowser's model, giving it a minor [[disjoint]]; coupled with the large active frames this can be useful for Bowser. Its [[FAF]] is also decently low, being one of the safest moves Bowser has on whiff. It also has some [[KO]] potential if the opponent [[DI]]s poorly, KOing {{SSBM|Mario}} at 183% at the edge of [[Battlefield]]. However, the KO [[percentage]]s go above 200% with good DI, making this less useful given the rest of Bowser's kit KOs relatively well.

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