Editing Bowser (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 125: Line 125:
***{{buff|Additionally, with it now being possible to perform Whirling Fortress on the first frame of a jumpsquat, the move is not only the same speed [[out of shield]] but Bowser can now become intangible on frame 1 OoS rather than on frame 2 which along with its greater range, makes it a more versatile out of shield option overall.}}
***{{buff|Additionally, with it now being possible to perform Whirling Fortress on the first frame of a jumpsquat, the move is not only the same speed [[out of shield]] but Bowser can now become intangible on frame 1 OoS rather than on frame 2 which along with its greater range, makes it a more versatile out of shield option overall.}}
**{{nerf|Whirling Fortress has drastically higher landing lag (10 frames → 50) and it now suffers from [[RCO lag]] (although Bowser only gains an additional 4 frames of hard landing lag with RCO).}}
**{{nerf|Whirling Fortress has drastically higher landing lag (10 frames → 50) and it now suffers from [[RCO lag]] (although Bowser only gains an additional 4 frames of hard landing lag with RCO).}}
**{{buff|The grounded version has larger hitboxes (7.812u/7.812 → 9.5u/9.5u (hit 1), 4.687u/4.687u → 5.8u/5.8u (hit 2)) which are positioned further away from Bowser (z offset: {{rollover|-2.695|-3.906 x 0.69)|y}}/{{rollover|5.39|7.812 x 0.69)|y}} → -4/8), improving its range.}}
**{{buff|Grounded Whirling Fortress has larger hitboxes (7.812u/7.812 → 9.5u/9.5u (hit 1), 4.687u/4.687u → 5.8u/5.8u (hit 2)) which are positioned further away from Bowser (z offset: {{rollover|-2.695|-3.906 x 0.69)|y}}/{{rollover|5.39|7.812 x 0.69)|y}} → -4/8), improving its range.}}
**{{change|The grounded version is more reliant on momentum. If the player lets go of the control stick for example, Bowser will continue to move at close to full speed rather than halting to a stop.}}
**{{nerf|The grounded version's first hit deals less damage (13% → 11%) and has less base knockback (90 → 70), significantly hindering its KO potential.}}
**{{nerf|The grounded version's first hit deals less damage (13% → 11%) and has less base knockback (90 → 70), significantly hindering its KO potential.}}
**{{nerf|The grounded version's second hit has a shorter duration (frames 7-26 (clean)/27-46 (late) → 8-23/24-39).}}
**{{nerf|The grounded version's second hit has a shorter duration (frames 7-26 (clean)/27-46 (late) → 8-23/24-39).}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: