Editing Bowser (SSBB)
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| Latest revision | Your text | ||
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*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial has less startup with a longer duration (frame 22-25 → 16-20), and now grants intangibility on Bowser's head (frames 10-20), improving its safety.}} | **{{buff|Up aerial has less startup with a longer duration (frame 22-25 → 16-20), and now grants intangibility on Bowser's head (frames 10-20), improving its safety.}} | ||
**{{nerf|It has a smaller hitbox (8.6u → 7u) and reduced knockback (50 (base)/100 (scaling) → 35/93), no longer being the most powerful up aerial in the game | **{{nerf|It has a smaller hitbox (8.6u → 7u) and reduced knockback (50 (base)/100 (scaling) → 35/93), no longer being the most powerful up aerial in the game.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial deals more total damage (26.66% → 29%) due to the changes to stale-move negation. Additionally, its last hit is now a [[meteor smash]] (80° → 270°) without set knockback (10 (set)/0 (base)/100 (scaling) → 0/10/100), granting it [[edgeguarding]] potential, while its landing hit has slightly more base knockback (58 → 60) and much larger hitboxes (7.8u → 9.6u).}} | **{{buff|Down aerial deals more total damage (26.66% → 29%) due to the changes to stale-move negation. Additionally, its last hit is now a [[meteor smash]] (80° → 270°) without set knockback (10 (set)/0 (base)/100 (scaling) → 0/10/100), granting it [[edgeguarding]] potential, while its landing hit has slightly more base knockback (58 → 60) and much larger hitboxes (7.8u → 9.6u).}} | ||