Editing Bowser (SSBB)

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===Aesthetics===
===Aesthetics===
*{{change|As with all characters, Bowser has received a boost in texture quality and now more closely resembles his design from ''Super Mario Sunshine'' onwards, such as yellower skin, being more scaly, and his arms and legs being less muscular.}}
*{{change|As with all characters, Bowser has received a boost in texture quality and now more closely resembles his design form ''Super Mario Sunshine'' onwards, such as yellower skin, being more scaly, and his arms and legs being less muscular.}}
*{{change|Bowser has two new [[alternate costume]]s, a grey skin and a brown skin.}}
*{{change|Bowser has two new [[alternate costume]]s, a grey skin and a brown skin.}}
*{{change|As on-screen appearances were not present in ''Melee'', Bowser now receives one}}.
*{{change|As on-screen appearances were not present in ''Melee'', Bowser now receives one}}.
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**{{change|The 11% hitbox was moved over from Bowser's right shoulder to his left shoulder.}}
**{{change|The 11% hitbox was moved over from Bowser's right shoulder to his left shoulder.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move.}}
**{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move. The move now also grants invincibility on Bowser's shell (frames 3-15), allowing it to cancel out opposing attacks and protect Bowser much more effectively.}}
**{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}}
**{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}}
**{{change|Its hitbox size has been altered (8.8 → 9/5).}}
**{{change|Its hitbox size has been altered (8.8 → 9/5).}}
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|dsname=Bowser Bomb
|dsname=Bowser Bomb
|dsdmg=4% (hop), 20% (drop), 11% (landing)
|dsdmg=4% (hop), 20% (drop), 11% (landing)
|dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s. The move is based on the attack from his boss battle in Super Mario Bros. 3.
|dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s.
|fsname=Giga Bowser
|fsname=Giga Bowser
|fspage=Giga Bowser (Final Smash)
|fspage=Giga Bowser (Final Smash)
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|fsdesc=Turns into Giga Bowser. During the transformation, Bowser will have [[armor]], and most of his attacks gain elemental attributes. Transformation lasts for 11 seconds.
|fsdesc=Turns into Giga Bowser. During the transformation, Bowser will have [[armor]], and most of his attacks gain elemental attributes. Transformation lasts for 11 seconds.
|-
|-
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 120
|rweight    = 1
|dash      = 1
|rdash      = 39
|run        = 1.527
|rrun      = 16
|walk      = 0.8
|rwalk      = 35-36
|trac      = 0.0577
|rtrac      = 19
|airfric    = 0.0075
|rairfric  = 27-31
|air        = 1.034
|rair      = 11-13
|baseaccel  = 0.04
|rbaseaccel = 7-36
|addaccel  = 0.08
|raddaccel  = 31-35
|gravity    = 0.1027
|rgravity  = 6-8
|fall      = 1.39
|rfall      = 19-20
|ff        = 1.946
|rff        = 19-20
|jumpsquat  = 8
|rjumpsquat = 38
|jumpheight = 32.87722406
|rjumpheight= 22
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|bowser=yes}}
Bowser has a terrible matchup spread overall. He only counters {{SSBB|Jigglypuff}}, soft counters {{SSBB|Ganondorf}}, and has seven even matchups. However, he gets soft countered by five characters, countered by sixteen, hard countered by four, and has two close to unwinnable matchups. Bowser only does well against characters that have poor neutral games or terrible speed, such as against {{SSBB|Ike}} and Jigglypuff. Conversely, he struggles against characters who can take advantage of his terrible neutral game and recovery, like {{SSBB|Falco}}, {{SSBB|Olimar}}, and {{SSBB|Meta Knight}}, and especially characters that can chaingrab him, like {{SSBB|Wario}}, {{SSBB|Ice Climbers}}, and {{SSBB|King Dedede}}. These debilitating factors leave him to be unable to effectively utilize his excellent endurance and power.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Bowser players (SSBB)]]''
:''See also: [[:Category:Bowser players (SSBB)]]''
*{{Sm|Ixis Naugus|UK}} - Although more well known for his {{SSB4|Sonic}} in ''[[SSB4]]'', he had a high-level Bowser and was considered to be the top Bowser player in Europe.
*{{Sm|Ixis Naugus|UK}} - Although more well known for his {{SSB4|Sonic}} in ''[[SSB4]]'', he had a high-level Bowser and was considered to be the top Bowser player in Europe.

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