Editing Blue Falcon

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In ''Brawl'', the number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a [[KO]], while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in [[Training]] mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used.
In ''Brawl'', the number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a [[KO]], while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in [[Training]] mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used.


In ''Ultimate'', the knockback of the move has been nerfed, losing its [[one-hit KO]] power, although it can still KO middleweights in the center of an [[Ω form]] stage at decent percentages.
In ''Smash 4'' and ''Ultimate'', the knockback of the move has been nerfed, losing its [[one-hit KO]] power, although it can still KO middleweights in the center of an [[Ω form]] stage at decent percentages.


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