Editing Areadbhar
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Areadbhar is one of Byleth's four weapons utilized throughout his moveset, specifically bound to forward and back moves. These moves generally have impressive range in exchange for more narrow hitboxes. It features a [[tipper]] mechanic similar to [[Marth]]'s, with the hilt dealing comparatively low knockback and damage and the tip dealing 1.5x the damage of a hilt hit. | Areadbhar is one of Byleth's four weapons utilized throughout his moveset, specifically bound to forward and back moves. These moves generally have impressive range in exchange for more narrow hitboxes. It features a [[tipper]] mechanic similar to [[Marth]]'s, with the hilt dealing comparatively low knockback and damage and the tip dealing 1.5x the damage of a hilt hit. | ||
For his forward smash, Byleth thrusts Areadbhar forward | For his forward smash, Byleth thrusts Areadbhar forward. It is fairly slow for a forward smash, however, and has a fairly weak sourspot covering the shaft of the lance. It can be angled, with the upward-angled variant being stronger, and the downward-angled variant being weaker in exchange for being able to more reliably hit shorter, crouching, prone or ledge-hanging opponents. It is one of the longest ranged non-projectile forward smashes in the game, though this is also due to the fact that Byleth's hurtbox gets shifted forward, which can potentially be punished by moves with longer range. | ||
For his forward aerial, Byleth swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast-fallen. The tip has decent horizontal knockback, whereas the shaft is overall weak in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop. Interestingly, this move's sweetspot does not utilize a [[slash]] sound effect, rather a [[Arm|punch]] sound effect. | For his forward aerial, Byleth swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast-fallen. The tip has decent horizontal knockback, whereas the shaft is overall weak in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop. Interestingly, this move's sweetspot does not utilize a [[slash]] sound effect, rather a [[Arm|punch]] sound effect. | ||