Editing Air dodge
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===Air dodge landing lag glitch=== | ===Air dodge landing lag glitch=== | ||
The air dodge landing lag glitch is a glitch in ''Ultimate'' that causes special moves that place the user into a helpless state to have their landing lag reduced to approximately 1/3 of the original landing lag. This glitch is executed by first performing an uninterrupted air dodge and then using the specified special move and landing on the ground after turning helpless. The only exception is {{SSBU|Duck Hunt}}, who must cancel [[Duck Jump]] using an air dodge. They will turn helpless directly after air dodging, and the glitch will be triggered on landing. The affected special moves are listed below. | The air dodge landing lag glitch is a glitch in ''Ultimate'' that causes special moves that place the user into a helpless state to have their landing lag reduced to approximately 1/3 of the original landing lag. This glitch is executed by first performing an uninterrupted air dodge and then using the specified special move and landing on the ground after turning helpless. The only exception is {{SSBU|Duck Hunt}}, who must cancel [[Duck Jump]] using an air dodge, though the air dodge must be neutral. They will turn helpless directly after air dodging, and the glitch will be triggered on landing. The affected special moves are listed below. | ||
*{{SSBU|Duck Hunt}} (10 frames with [[Duck Jump]]) | *{{SSBU|Duck Hunt}} (10 frames with [[Duck Jump]]) |