Editing Air dodge
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Directional air dodges grant less intangibility than neutral air dodges, and both types grant intangibility three frames later if fully stale. Regardless of staleness, all characters can grab edges after the first 24 frames of their directional air dodge, resulting in most of them being vulnerable for only 3 frames if they grab an edge as soon as possible, discounting the [[2 frame punish|2-frame]] vulnerability period. | Directional air dodges grant less intangibility than neutral air dodges, and both types grant intangibility three frames later if fully stale. Regardless of staleness, all characters can grab edges after the first 24 frames of their directional air dodge, resulting in most of them being vulnerable for only 3 frames if they grab an edge as soon as possible, discounting the [[2 frame punish|2-frame]] vulnerability period. | ||
{|class="wikitable sortable" style="text-align:center;" | {|class="wikitable sortable" style="text-align:center;" | ||
!rowspan=3|Characters!!colspan=3|Neutral air dodges!!colspan=7|Directional air dodges | !rowspan=3|Characters!!colspan=3|Neutral air dodges!!colspan=7|Directional air dodges | ||