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  • Zelda (SSB4) (category Zelda (SSB4)) (section Ground attacks)
    5% (front)/1.5% (back)). This improves its damage racking ability if the opponent is in front of Zelda, but worsens it if hit behind her. The front and
    86 KB (10,264 words) - 18:04, April 22, 2024
  • Princess Zelda (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    fighter info, see Zelda (SSBM), Zelda (SSBB), Zelda (SSB4), and Zelda (SSBU). "Zelda" redirects here. For the universe, see The Legend of Zelda (universe). Princess
    35 KB (4,362 words) - 12:26, December 16, 2023
  • Zelda (SSBB) (category The Legend of Zelda universe) (section Ground attacks)
    Link: [Leg] attack +26 Moblin: [Slash] attack +15 Moon Fairy Seren: [Magic] attack +16 Myrrh: [Magic] attack +15 Naomi Hunter: [Leg] attack +5 Octorok:
    55 KB (7,146 words) - 20:06, April 20, 2024
  • Floor attack (category Floor attacks) (section List of front floor attacks)
    A floor attack, commonly/officially known as a getup attack (おきあがり攻撃 or 起き上がり攻撃) or rising attack, and referred to as DownAttackU and DownAttackD (depending
    22 KB (305 words) - 13:33, January 31, 2022
  • Zelda (SSBU) (category The Legend of Zelda universe) (section Changes from Super Smash Bros. 4)
    of Zelda appear as primary and support spirits. 173. Zelda 189. Young Zelda 190. Zelda (Ocarina of Time) 238. Zelda (Breath of the Wild) 247. Zelda (The
    77 KB (10,149 words) - 23:39, April 23, 2024
  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    scaling (50 → 48). Floor attacks have less ending lag (FAF 50 → 46) and forward floor attack has less startup lag (frame 17 → 14). Floor attacks' angles have
    77 KB (9,124 words) - 09:08, April 12, 2024
  • Ganondorf (SSB4) (category Characters (SSB4)) (section Ground attacks)
    scaling (50 → 48). Floor attacks have less intangibility (frames 1-27 (front)/1-29 (back) → 1-22/1-24). Front floor attack: Front floor attack launches opponents
    88 KB (10,762 words) - 04:00, April 18, 2024
  • Link (SSB4) (category Characters (SSB4)) (section Ground attacks)
    targets. Dash attack: Link has a new dash attack, the Jump Attack from The Legend of Zelda series. Compared to the previous dash attack, it deals more
    70 KB (8,264 words) - 08:20, May 5, 2024
  • Toon Link (SSB4) (category Characters (SSB4)) (section Ground attacks)
    charged. Spin Attack and Flying Spin Attack have 2 less frames of startup. Trip invincibility and all trip followups except floor attack have one less
    70 KB (7,084 words) - 00:29, March 17, 2024
  • The Legend of Zelda (universe) (category The Legend of Zelda universe) (section In Super Smash Bros. 4)
    arrow in front of him. With a better recovery, Link was slightly buffed from Smash 64. Zelda/Sheik (Starter): Zelda/Sheik refers to both Zelda and Sheik
    98 KB (13,501 words) - 09:28, March 11, 2024
  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    floor attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame 24 → 20) with
    73 KB (9,408 words) - 15:00, April 4, 2024
  • Peach (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Back floor attack: Back floor attack has a shorter duration (frames 17-19/25-27 → 14-15/22-23). Edge attack: Peach has a new edge attack: a hand swipe
    71 KB (9,008 words) - 19:11, May 1, 2024
  • Zelda (SSBM) (category The Legend of Zelda universe)
    her attacks, Zelda cannot effectively attack on the ground. Zelda doesn't fare much better in the air; despite her above average air speed, Zelda suffers
    28 KB (2,934 words) - 14:27, March 15, 2024
  • Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Front floor attack and the back hit of back floor attack deal 1% more damage (6% → 7%). The front hit of back floor attack deals less damage (8% → 7%). Edge
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (frames 1-27 → 1-26 (front)/1-25 (back). Floor attacks launch opponents at a higher angle (361° → 48°). Front Floor Attack: Front floor attack's second hit extends
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Gerudo Valley (category Stages (SSB4-3DS))
    on fire by Kotake's attack in SSB4. Samus and Kirby look towards the carpenters' tent in SSB4. A close-up of Kotake and Koume in SSB4. Gerudo Valley on fire
    11 KB (1,290 words) - 13:56, April 12, 2024
  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hitbox (5.76u → 5.7u). Floor attacks: Floor attacks have less startup (frame 20 → 17) and ending lag (FAF 50 → 46). Floor attacks deal more damage (6% →
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
    48 KB (4,816 words) - 21:56, April 16, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    still too laggy to possess true followups in most cases. Floor attacks: Front and back floor attacks deal 1% more damage (6% → 7%). Egg Lay: Egg Lay's aerial
    78 KB (9,508 words) - 17:04, April 9, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    potential. Floor attack: Due to the introduction of tripping in Brawl, Dr. Mario has received a floor attack when he trips. Front and back floor attacks deal
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Meta Knight (SSB4) (category Characters (SSB4)) (section Ground attacks)
    knockback. Floor attacks: Floor attacks' second hits have less startup lag (frame 26 → 24). Floor attacks have less ending lag (FAF 50 → 46). Floor attacks deal
    107 KB (13,584 words) - 16:33, February 28, 2024
  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    compensated. Floor attacks have less ending lag (FAF 50 → 46) and back floor attack has less startup lag (frame 15 (hit 1)/27 (hit 2) → 14/23). Floor attacks have
    82 KB (10,013 words) - 11:30, March 25, 2024
  • Dark Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    100 players in Super Smash Bros. 4 of all time. See also: Category:Pit players (SSB4); Category:Dark Pit players (SSB4)  Earth  (#42) - The best Pit player
    40 KB (4,099 words) - 22:34, October 27, 2023
  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    reprise their roles in the Japanese version of SSB4. The Portuguese, Dutch and Russian versions of SSB4 also use their British English voices. They also
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  • Palutena (SSB4) (category Characters (SSB4))
    using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. Play Nintendo
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  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Ground attacks)
    effectively KO. Floor attacks: Floor attacks have less startup lag (frame 20 (hit 1)/32 (front hit 2)/33 (back hit 2) → 16/21). Floor attacks have a shorter
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  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ground attack followups less reliable at higher percents, but instead allows it to combo more effectively into aerial attacks. Floor attack: Floor attacks
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  • King Dedede (SSB4) (category Characters (SSB4)) (section Ground attacks)
    most characters. Down throw deals less damage (4% (hit and throw), 8% (total) → 6%). Floor attack: Floor attack deals 1% more damage (6% → 7%), though its
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  • Bayonetta (SSB4) (category Characters (SSB4))
    or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for
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  • Link (SSB) (category The Legend of Zelda universe) (section Off ledge Spin Attack)
    adventures head on! Works: The Legend of Zelda (NES) The Legend of Zelda: A Link to the Past (SNES) The Legend of Zelda: Ocarina of Time (N64) Link is one of
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  • Falco (SSB4) (category Characters (SSB4)) (section Ground attacks)
    still allows Falco to combo from down throw at lower percents. Floor attack: Floor attacks deal more damage (6% → 7%) and shield damage (1 → 8) per hit,
    78 KB (10,269 words) - 05:47, April 14, 2024
  • Link (SSBU) (category The Legend of Zelda universe) (section Changes from Super Smash Bros. 4)
    games are Zelda II: The Adventure of Link, The Legend of Zelda: A Link To the Past, The Legend of Zelda: Link's Awakening, The Legend of Zelda: A Link Between
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  • Kirby (SSB4) (category Characters (SSB4)) (section Ground attacks)
    special move was undecided. SSB4 is the only game in the series where Kirby's dash attack hasn't been changed, as his break spin attack from Brawl was retained
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Toon Link (SSBU) (category The Legend of Zelda universe) (section Changes from Super Smash Bros. 4)
    (0 → -4/-2.5/-1.5 (clean/late/return)). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably. Boomerang teleportation glitch fixed. 4.0.0
    50 KB (6,417 words) - 04:31, April 17, 2024
  • Wario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    around much faster while carrying his Bike. Neutral attack: The far hitbox on the first hit of neutral attack is positioned slightly further out (z offset: 9
    67 KB (7,986 words) - 10:25, May 1, 2024
  • Ganondorf (SSBU) (category The Legend of Zelda universe) (section Changes from Super Smash Bros. 4)
    among the weakest in SSB4) are more powerful, like his dash attack, back aerial, Dark Dive, and Wizard's Foot; notably, dash attack has become as potent
    67 KB (9,116 words) - 11:44, April 21, 2024
  • Marth (SSB4) (category Characters (SSB4)) (section Ground attacks)
    pseudo-crawl. Dash attack: Dash attack's tipper has been repositioned (z offset: 5.2 → 6.5) making it overlap less with the sourspots. Dash attack has smaller
    82 KB (10,193 words) - 21:03, December 5, 2023
  • Slash (redirect from Slash Attack) (section List of slash attacks)
    extends well beyond the attack itself. Bowser's up smash in SSB4, which uses the stab effect. Greninja using Water Shuriken, a projectile with the slash effect
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  • tilt and neutral attack impossible. Dr. Mario's floor attacks and edge attack have decreased base damage (front and back floor attacks: 7% → 6% (both hits)
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  • Toon Link (SSBB) (category The Legend of Zelda universe) (section Ground attacks)
    Boomerang: [Weapon] Attack +4 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut: [Slash] Attack +13 Epona & Link:
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  • Lock (category Techniques (SSB4)) (section In SSB4)
    his jab if he hits them with the front of his fist, so he must be close to his opponent when he jab locks them. In SSB4, the jab lock only works up to three
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  • Mii Swordfighter (SSB4) (category Characters (SSB4))
    horizontal range. Dash attack has less ending lag (FAF 48 → 46). Dash attack has larger hitboxes (3u/3u/2.2u → 4u/4u/3u). Dash attack now always launches
    36 KB (3,379 words) - 11:41, January 25, 2024
  • Sheik (SSBB) (category The Legend of Zelda universe) (section Ground attacks)
    Contest without having to transform into Zelda. Neutral attack: The first hit of neutral attack deals less damage (4% → 3%). Both first and second hits have
    41 KB (5,241 words) - 17:24, February 9, 2024
  • Young Link (SSBU) (category The Legend of Zelda universe) (section Ground attacks)
    (83° → 86°). Edge attack: Edge attack has Young Link swipe his sword in front of himself, unlike Link who stabs forward. Edge attack has much shorter range
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  • Link (SSBB) (category The Legend of Zelda universe) (section Ground attacks)
    Boomerang: [Weapon] Attack +4 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut: [Slash] Attack +13 Epona & Link:
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  • Mii Gunner (SSB4) (category Characters (SSB4))
    has the most flame attacks of any character in any Smash game. Mii Gunner is the only character with a 4-hit standard attack. This attack resembles Pit's
    30 KB (2,791 words) - 15:51, March 17, 2024
  • that of Fire Breath. Floor attack shield damage now matches other characters at 8 (was originally just 1). However, back floor attack does 10 shield damage
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  • Sheik (SSBU) (category The Legend of Zelda universe) (section Changes from Super Smash Bros. 4)
    before, and Zelda and Young Link being specific incarnations). This implies that she's the same version of Zelda/Sheik seen in Brawl and SSB4, in which her
    64 KB (7,890 words) - 20:02, April 21, 2024
  • Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
    63 KB (8,803 words) - 21:25, April 12, 2024
  • Sheik (SSBM) (category The Legend of Zelda universe)
    The player has to fight against Zelda on the Temple stage; Sheik can be fought if Zelda transforms. In All-Star Mode, Zelda/Sheik and her allies are fought
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  • granting coverage of them: regular getup, getup attack, ledgeroll, ledge jump, drop down ledge attack, or staying on the ledge. This is an effective strategy
    19 KB (2,836 words) - 06:14, December 29, 2023
  • reducing its utility. Floor attack: Front floor attack no longer has a hitbox with set knockback. Edge attack: Both edge attacks have increased set knockback
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  • Back floor attack: Back floor attack has larger hitboxes (3u/4u → 7.03u/3.91u/3.91u (front), 4.69u/6.25u/6.25u (back)). Back floor attack now has transcendent
    73 KB (9,489 words) - 18:16, April 20, 2024
  • potential at higher percents. Floor attack: Floor attack from the back deals less damage (6% → 5%). Edge attack: Both edge attacks has more set knockback (90
    55 KB (6,518 words) - 19:57, April 20, 2024
  • altered (110° → 80°). Floor attack: Front floor attack no longer has a hitbox with set knockback. Edge attack: Both edge attacks have increased set knockback
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  • Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames): 0 → 8 Extreme Speed Attack hit 1 ending lag: 0 → 5 Neutral attack's first hit deals less knockback
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  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
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  • character than he was in SSB4. Falco's design is now a combination of his appearance in Star Fox Zero, and his design used in Brawl and SSB4. His flight suit,
    62 KB (7,236 words) - 14:34, April 15, 2024
  • Ganondorf (SSBB) (category The Legend of Zelda universe) (section Ground attacks)
    [Weapon] Attack +4 Bowser (Mario Power Tennis): [Darkness] Attack +21 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut:
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  • approaching than his previous dash attack. Its latent hitbox also allows for better option coverage as an edgeguard tool. Dash attack launches opponents at a higher
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  • aerial. "toon_zelda" and "toon_sheik" can be reasonably assumed to refer to a cel-shaded Zelda that appeared in games such as The Legend of Zelda: The Wind
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  • Link (SSBM) (category The Legend of Zelda universe) (section Ground attacks)
    combined with his new aerial hookshot. Neutral attack: The third hit of his neutral attack deals more damage (4% → 6%) and all hits except the multi-hits have
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  • Knockback (section SSB)
    neutral attack (infinite loop). Robin's neutral attack (hits 1-2). Roy's neutral aerial (hit 2). Samus's forward aerial (hits 1-4) and Screw Attack (hits
    75 KB (8,046 words) - 14:31, March 14, 2024
  • play into many roles. He combines attacks well, can play up front with low lag smashes and multi-hit neutral attack moves (though his close up game is
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • blocks an attack with his shield, he reverts to his shielding pose from SSB4. If Luigi uses his grab immediately after inputting his dash attack, his dash
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  • range. All hits of neutral attack have shorter durations (frames 4-6 → 4 (hits 1 and 2), 4-7 → 4-5 (hit 3)). Dash attack: Dash attack hits four times instead
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  • options (especially in comparison to the rest of the cast) in SSB4, his dash attack, front hit of down smash, back aerial, down aerial, and Upperdash Arm
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  • Chain Attack: Chain Attack deals more damage (40% → 46% (front opponent), 30% → 36% (other opponents)). Mecha-Fiora appears during Chain Attack, attacking
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    is the only normal attack in the series whose startup can be cancelled by shielding. Crouching attacks are a unique type of attack related to down tilts
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  • List of taunts (SSB4) (category Taunts (SSB4)) (section Zelda)
    Hidden Skill or defeating a boss in The Legend of Zelda: Twilight Princess. Side Taunt: Navi flies out in front of him, then returns. Down Taunt: Performs a
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  • Ike: Ninian: [Arm, Leg] Attack + 6 Lilina: [Leg] Attack + 5 Mist: [Slash] Attack + 8 Deke: [Slash] Attack + 9 Eirika: [Slash] Attack +17 Ike (Fire Emblem:
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  • Ganondorf (SSBM) (category The Legend of Zelda universe) (section Ground attacks)
    have smaller hitboxes overall (4.2966u/5.4684u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 1), 4.2966u/4.2966u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 2) Both hits
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  • kind of attack but instead just sits wherever it was when the glitch occurred. Using a new attack will overwrite the hitbox with the new attack's properties
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  • reliably. Neutral attack 2's largest hitbox is bigger (4.2u → 5u). Neutral attack 3 has a smaller hitbox (5.8u → 5u). Neutral attack 1 and 2 and neutral
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  • has been reduced to reflect this (Z offset: 4u-9.4u → 4u-8.4u (standing), 4u-11.2u → 4u-10u (dash), 4u-15.4u → 4u-14.2u (pivot)). Pummel: Pummel deals much
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  • game where neither Link, Zelda, nor Ganondorf's Ocarina of Time designs are directly referenced. Ironically, despite Link and Zelda being given trophies based
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  • drastic drop from its 10th out of 54 placement in SSB4, the largest drop for a veteran in the transition from SSB4 to Ultimate. Mewtwo's greatest strengths lie
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  • current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). KOing opponents will speed up the recharging
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  • less startup and a far longer duration compared to his previous dash attack in SSB4, can cross-up on shields, covers more distance, and is more reliable
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  • neutral attack can now lock. Third hit of neutral attack launches at a lower angle, improving its KO potential near an edge. Third hit of neutral attack has
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  • (but not identical to) Roy's jumps in SSB4. She also has a new screen KO animation. However, she will revert to her SSB4 idle pose and crouch when holding
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  • allowing both to lock. Dash attack: Dash attack has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration
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  • flaws from SSB4, that being his grab game, which, while improved, is still lackluster. Overall, Yoshi's changes have improved his core kit from SSB4, resulting
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  • compared to SSB4. It also now ends the attack standing on one foot. The new animation of forward smash has Lucario lean back at the start of the attack, allowing
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  • swords. Like in SSB4, Roy will revert to Marth's idle animation while holding a small throwable item, although now he also transitions to his SSB4 crouching
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  • shorter duration (frames 8-12 → 6-8). Dash attack: Dash attack has less ending lag (FAF 41 → 38). Dash attack deals more knockback (0 (base), 100 (scaling)
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  • noticeably nerfed overall from her SSB4 iteration. Bayonetta's already poor frame data, her major weakness in SSB4, has been worsened further from the
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  • [Leg] attack +4 Bowser (DDR:Mario Mix): [Throwing] attack +20 Bowser (Mario Kart 64): [Weapon] attack +13 Bowser (Super Paper Mario): [Arm] attack +23 Coin:
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  • screen instead of away from it. Dash attack: Dash attack's hitboxes are placed farther from Mario (Z offset: 4.4u/4u → 5.4u/4.9u), improving its horizontal range
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  • in SSB4, while up smash has faster startup with increased duration and now renders Mr. Game & Watch himself completely invincible during the attack, as
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  • Indirect] Attack +25 Donbe: [Slash] Resistance +26 Duck: Launch Resistance +20 Forward Type: [Throwing] Attack +22 Flag Man: [Specials: Indirect] Attack +4 Lion:
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  • faster (0.3 → 0.4). Wii Fit Trainer's air speed is slightly faster (0.97 → 1.019). Neutral attack: Jab 1 deals less damage on the front hit (3% → 2%). Jab
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  • Tomodachi Life (category Stages (SSB4-3DS)) (section As they appear in Smash 4)
    are quite close by. In a similar mechanic to Luigi's Mansion, the stage's front walls are opaque unless a player is standing behind them. This mechanic is
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  • eclipse his buffs. The most notable nerf was to dash attack: previously one of his most reliable moves in SSB4, it now has higher knockback and ending lag, causing
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  • the first SSB4 newcomer to be confirmed for Ultimate. Coincidentally, Villager was the first newcomer revealed for SSB4. Villager is the only SSB4 newcomer
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  • the opponent onto the ground with a more exaggerated throw. Edge attack: Edge attack deals more damage (7% → 9%). Shield Breaker: Shield Breaker can be
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  • most notable weaknesses in SSB4. She has also directly received some useful buffs. Down tilt, arguably her worst move in SSB4, has reduced ending lag that
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  • sooner (frames 4-19 → 3-18). Air dodge grants more intangibility (frames 4-29 → 4-32). Air dodge has much more ending lag (34 → 43). Neutral attack: The first
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • Zelda (SSB4)/Neutral aerial (category Zelda (SSB4)) (section Attack)
    hits' damage outputs reversed: 1% (front)/2% (back) → 2%/1%. Neutral aerial's loop hits' hitbox sizes increased: 3u → 4.7u. Neutral aerial's landing lag
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  • effectively. Her dash attack and back throw both have reduced knockback as well. Overall, Peach has considerably better than her SSB4 incarnation thanks to
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  • 40 → 75). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 0 base knockback: 25 → 18). Neutral attack 2 has more range (hitbox
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  • holding down standard attack. Dash attack: The changes to jostle mechanics prevents dash attack from whiffing close opponents. Dash attack has a slightly altered
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  • against Zelda. After fifteen seconds, however, Mewtwo appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be
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  • solo-climber. Floor attack: The leader's floor attacks deals more damage (6% → 7%). The partner's floor attacks deals less damage (6% → 5.25% (front & back)
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower
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  • his aerial moveset, nevertheless has its own merits. Neutral attack is his fastest attack, has decent overall range, and its third hit can force a tech-chase
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  • Byleth's attacks have disjointed hitboxes that allow him to fight effectively from a safe distance. Neutral attack is a quick chain of attacks that help
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  • such as his dash attack, his smash attacks (with forward smash gaining more power despite already being remarkably powerful in SSB4, and down smash now
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • (thrown/spinning)). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 2 BKB: 18 → 40). Neutral attack 2 has more range (hitbox 2 Z
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  • Substitute slows down the opponent when the attack activates, allowing the attack to land more consistently. All of the attack's variants have one frame faster startup
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  • Navi flies out in front of him, then returns. Down Taunt: Performs a pose whereby he stands on one leg and holds his sword in an attack position. Similar
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  • KO power at high ones. Dash attack: Both the clean and late hits have a new hitbox on the Brawler's leg. This makes the attack more likely to connect. The
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  • damage (4% → 5%), with its base knockback compensated (80 → 75). Edge attack: Edge attack deals more damage (7% → 9%). Homing Attack: Homing Attack can be
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  • [Weapon] Attack +16 Cell Phone: [Slash] Resistance +4 Dyna Blade: Launch Resistance +46 Gordo: [Throwing] Attack +5 Hot Head: [Flame] Attack +10 King Dedede
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  • Charizard: [Arm, Leg] Attack +10 Deoxys: [Slash] Attack +10 Entei: [Flame] Attack +20 Goldeen: [Leg] Attack + 4 Gulpin:[Electric] Attack +16 Jigglypuff: [Body
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  • Neutral attack 1 connects into neutral attack 2 more reliably. Neutral attack 2 moves Charizard forwards more and connects into neutral attack 3 more reliably
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  • time. Edge attack: Edge attack deals more damage (8% → 10%). Giant Punch: The move has less lag when charge-canceled by shielding (8 frames → 4), making
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  • Spin] attack +4 Moltres: [Flame] attack +20 Pokémon Trainer: [Arm, Leg] attack +13 Staryu: [Specials: Direct] attack +3 Togepi: [Body, Spin] attack +11 Torchic:
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  • Tornado, Drill Rush, dash attack, and glide attack. When combined with his incredible attack speed, this makes Meta Knight's attacks very difficult to challenge
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  • Edge attack: Edge attack deals more damage (7% → 10%). Fire Breath: It deals more damage per hit (1.2% → 1.8%). It has larger hitboxes (4u → 4.5u). The
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  • [Energy] Attack +14 Falco (Star Fox: Assault): [Tail] Attack +20 Fox (Star Fox 64): [Energy] Attack +18 Fox (Star Fox Adventures): [Arm, Leg] Attack +15 Fox
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  • [Arm] attack +14 Enguarde: [Body, Spin] attack +15 Funky Kong: [Leg] attack +13 Karate Kong: [Battering] resistance +25 Lanky Kong: [Throwing] attack +6 Party
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  • Wario Waft at mid to high percents. Dash attack: Wario has a new dash attack: his "Shoulder Tackle" Dash Attack from the Wario Land series, which was previously
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  • results and representation have been below-average overall, like in SSB4. Near the end of SSB4's metagame, Bowser Jr. had been considered a low-tier character
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  • moderately worse than in SSB4, but remains a fairly effective character in Ultimate. Corrin's appearance is largely the same as it was in SSB4, though Corrin's
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  • hitbox is noticeably smaller (4.2u → 3u), reducing its range. It is also lower down (Y offset: 2.25 → 1.8). Dash attack: Dash attack has less startup (frame
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  • Dash attack Dash attack deals more damage (10 → 11) with knockback scaling not fully compensated (70 → 65), dealing more knockback. Dash attack sends
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  • Indirect] Attack +11 Fox (Star Fox Command): [Tail] Attack +18 Fox (Star Fox Adventures): [Arm, Leg] Attack +15 Fox (Star Fox 64): [Energy] Attack +18 Fox
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  • 35). Dash attack: Dash attack has a shorter total duration (FAF 41 → 38). Dash attack has a much larger hitbox (3.6667u → 5.86u). Dash attack has a shorter
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  • site. Samus's Helmet Main article: List of SSB4 Music (Metroid series) Arrangements and remixes unique to SSB4. Title (Metroid): An arrangement of "Title"
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  • [Specials: Direct] Attack +19 Gomar & Shioh: [Specials: Direct] Attack +10 Samurai Goroh: [Arm] Attack +18 Black Shadow (F-Zero GX):[Flame] Attack +25 In Classic
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  • and Pit attack Link and Yoshi. If Zelda was saved, then Mario and Pit would fight a Shadow Bug clone of her instead, and Link and Yoshi would attack Mario
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  • between any tilt attack, its dash attack, and any aerial attack. Additionally, it always uses specific clips for each of its smash attacks. Pichu has a secondary
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  • advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring
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  • a PK attack bonus, similar to Ness, which covers all but his forward smash, down tilt and up aerial. He can also use ice, fire, and electric attack bonuses
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  • tripping chance. Down tilt has a shorter duration (frames 3-5 → 3-4). Dash attack: Dash attack deals more damage due to changes to stale move negation (12%
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  • Blade on Onett. Countering Captain Falcon's neutral attack on Rainbow Cruise. Using Dolphin Slash on Zelda and Donkey Kong on Pokémon Stadium. Fighting the
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  • official site. Main article: List of SSB4 Music (Super Mario Bros. series) Arrangements and remixes unique to SSB4. Super Mario Bros. Medley: a medley of
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  • Zelda (SSB4)/Down throw (category Zelda (SSB4))
    Zelda unleashes a series of magical blasts into the grounded opponent, launching them vertically. An efficient set-up in many situations for an aerial
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  • phonetically in Japanese. Zelda has an unused audio files called SFXV_ZS_ZELDA_FIRE which is alternate take for Din's Fire and SFXV_ZS_ZELDA_N_AI which is likely
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  • Dash attack: Kirby has a new dash attack: he lunges forward in a fiery spiraling headbutt. Dash attacks can now travel off ledges. Dash attack deals less
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  • animation in SSB and his dash attack (albeit with a different ending animation). Left: Winds up for a punch and steps forward while punching in front of the
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  • Zelda (SSB4)/Neutral attack (category Zelda (SSB4))
    1.1.0 Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base)
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  • Greninja's signature attack became its special move Water Shuriken, a chargeable physical attack. Its Final Smash is Secret Ninja Attack, where Greninja uses
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  • for his neutral attack, and aerial attack landing lag). Both have the same dashing speed and falling speed, yet most of Dr. Mario's attacks deal greater damage
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  • deal with. Neutral attack: Both hits of neutral attack have less ending lag (FAF 18 → 16 (hit 1), FAF 20 → 17 (hit 2)). Neutral attack's second hit has more
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  • Bayonetta (SSB4)/Neutral attack/Hit 1 (category Hand attacks (SSB4))
    following neutral attacks. Since it's active on frame 9, it is the third slowest neutral attack in the game, behind King Dedede and Zelda's. The next inputs
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  • duration (frames 4-8 → 3-5). Dash attack: Dash attack is now a multi-hitting move where Ness produces three PSI rings in front of him. Dash attack deals slightly
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  • recovering enemies backwards with his below-100% ledge attack, which is one of the best ledge attacks in the game due to its speed and the large area around
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  • for the homing Missiles. Screw Attack: The grounded version of Screw Attack has decreased SDI multipliers (1x → 0.5x/0.2x/0.4x) regaining its trapping abilities
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  • (tail attack +32) Blathers (tail attack +7) Bowser Jr. (tail attack +25) Chaos (arm/leg attack +10) Chihuahua (tail attack +12) Deoxys (slash attack +10)
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  • one, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO
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  • seams or artifacts. Neutral attack 1 connects into neutral attack 2 more reliably. Introduced a minor bug where neutral attack 1 would no longer produce
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  • and she can apply Ink through several attacks that are some of her most potent tools such as her neutral attack. She further sports a powerful recovery
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • Link (SSB4)/Forward tilt (category Sword attacks (SSB4))
    similar to the standard vertical slash attack he performs while targeting or walking forward in most 3D Zelda games. Its somewhat slow startup is made
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  • O.B. is the only character in Brawl who can hold 4 consecutive charges at the same time; a smash attack, a fully charged Gyro, Robo Beam and the automatic
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  • Wolf and Sonic for the third highest traction, tied with Ness, Pikachu, and Zelda for the sixth fastest air acceleration, and the second highest jump. Her
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  • lag, allowing it to combo into moves such as neutral attack, up tilt, dash grab, and dash attack, the latter in particular being a KO confirm at certain
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  • animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration
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  • Zelda (SSB4)/Neutral special/Default (category Zelda (SSB4))
    the first hitbox's first active frames, making it harder to have another attack cancel it.
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  • representation of Wario's attack hitboxes, see this page. For a more detailed information regarding Wario's moveset and attack hitboxes, see this page.
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  • Zelda (SSB4)/Forward tilt (category Zelda (SSB4))
    position was also slightly increased to give it more reach: 3u → 3.5u. This attack can be angled up, forward, or down, but all three have the same properties
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
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  • Smash Bros. for Wii U was replaced by Tal Tal Heights from The Legend of Zelda: Link's Awakening in version 1.2.0. The Kalos Pokémon League stage from Super
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    the only character to have all 4 of their special moves grant some form of recovery momentum. Yoshi's Egg Throw in SSB64 and Melee and Jigglypuff's Sing
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  • Zelda (SSB4)/Grab (category Zelda (SSB4))
    1.0.4/ 1.0.0 Pivot grab Z stretch (-18.7 → -15.7). 1.1.5 Z stretch (10.5 (standing)/13.5 (dash)/-15.7 (pivot) → 11.5/14.5/-16.7).
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  • List of SSB4 trophies (Super Mario Bros. series) (category Trophies (SSB4-3DS))
    Mario series that appear in Super Smash Bros. 4. There are 58 trophies shared between both versions of Smash 4, 52 that are exclusive to Super Smash Bros
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  • Zelda (SSB4)/Dash attack (category Zelda (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Forward smash (category Zelda (SSB4))
    1.0.6 Forward smash's loop hits' hitbox sizes decreased: 4.3u/5u → 4.2u/4.5u. Forward smash's last hit's hitbox size altered: 6.7u/5.7u → 5.5u/6u. Forward
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  • Zelda (SSB4)/Final Smash (category Zelda (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Light Arrow.
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  • Zelda (SSB4)/Down tilt (category Zelda (SSB4))
    1.1.0 Down tilt deals 1% more damage: 4.5% → 5.5%.
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  • Zelda (SSB4)/Up tilt (category Zelda (SSB4))
    1.0.4/ 1.0.0 Ending lag (FAF 35 → 33). Damage (6.5% → 7.2%). 1.1.0 Ending lag (FAF 33 → 30).
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  • Link (SSB4)/Up aerial (category Link (SSB4)) (section Attack)
    Link's up aerial in all Smash games is based upon his Up Thrust skill from Zelda II: The Adventure of Link.
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  • Zelda (SSB4)/Up smash (category Zelda (SSB4))
    increased: 190 → 214, its loop hits' hitbox sizes increased: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u, and its SDI multipliers decreased: 1× → 0.5×. Altogether, these
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  • Ganondorf (SSB4)/Forward tilt (category Foot attacks (SSB4))
    is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.
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  • Zelda (SSB4)/Down special/Default (category Zelda (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Phantom Slash. 1.0.6 Phantom Slash's ending lag decreased:
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  • Zelda (SSB4)/Up special/Default (category Zelda (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Farore’s Wind.
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  • Zelda (SSB4)/Pummel (category Zelda (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Neutral special/Custom 1 (category Zelda (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Nayru's Rejection.
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  • Zelda (SSB4)/Up aerial (category Zelda (SSB4)) (section Attack)
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Forward aerial (category Zelda (SSB4)) (section Attack)
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Back aerial (category Zelda (SSB4)) (section Attack)
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Down aerial (category Zelda (SSB4)) (section Attack)
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Back throw (category Zelda (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Forward throw (category Zelda (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Up throw (category Zelda (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zelda (SSB4)/Down smash (category Zelda (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • (however, armor that pulls from a shared resource or that can occur outside of attacks will be listed). Purely aesthetic mechanics, such as Devil Kazuya. Moves
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  • Smash Bros. Brawl. Flaws in artificial intelligence AI flaws (SSB) AI flaws (SSBM) AI flaws (SSB4) AI flaws (SSBU) http://www.youtube.com/watch?v=D9nursdpKIw
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  • The following is lists of all custom moves in Super Smash Bros. 4. All fighters (excluding downloadable fighters) have custom moves, one default and two
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  • Kicks the opponent in front of him. 3% (hit 1), 4% (throw) Back throw Throws the opponent behind him and kicks them away. 3% (hit 1), 4% (throw) Up throw Raises
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