Mario (SSBM)

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Mario
Mario
MarioSymbol.svg
Universe Mario
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Middle (11)


This article is about Mario's appearance in Super Smash Bros. Melee. For other uses, see Mario. Also, for information about Mario's clone, see Dr. Mario.

Mario (マリオ, Mario) is a character who has appeared in all three games in the Super Smash Bros. franchise. Mario, considered the "all-around" character (as he is in most games), is well-balanced with great close-range smash attacks and good long range, Mario currently ranks as Middle Tier. Announced at E3 2001, Mario debuted in Donkey Kong on the arcade, and has been the main videogame mascot for Nintendo since.

Mario is available as a starter.

Pros & Cons

Pros

  • Can easily combo his opponents, racking up damage
  • Great wave-dash
  • The cape is useful for diverting enemy attack and recovery
  • Can chainthrow fastfallers and a few other character.
  • Has a decent edgeguarding projectile
  • Good at juggling his opponents.
  • Throws have good knockback
  • Back Throw can hit groups of opponents
  • Can Wall Jump
  • Has a good Meteor Smash
  • Smash attacks do decent damage

Cons

  • Most of his KO's require a setup, and he does not have a reliable finisher
  • Lacks range
  • Very bad recovery

Changes from N64 to Melee

  • New Side B (Cape)
  • Mario Tornado doesn't last as long, but strikes faster.
  • New Forward Smash
  • New Front Aerial which can spike.
  • Up Smash is a little weaker.

Techniques

  • Rising Tornado
  • Full Jump to Dair to Uair - This move is a very good combo approach/start. Perform the drill early enough so the uair can be performed.
  • Up-B Wall Jump - On Yoshi's Story, if you are sent off and dont think you can recover with the normal recovery of Mario ( Cape to Jump to Up-B ), use the Up-B as a normal jump towards the wall and Wall Jump, this move takes a bit of practice and is both usable in the NTSC and PAL version of Melee.
  • Cape Edgeguard - When recovery of opponent is easy to predict use the cape to turn him around so that he doesn't return and so that he does the opposite. This technique is not appropiate for some Characters like : Sheik,Marth,Yoshi,Ness.

Normal Moves

Weak attacks

  • A Left Jab
  • 2 Right Cross
  • 3 Toe Kick

Strong attacks

  • ↔ Plumber Kick
  • ↑ Uppercut
  • D Leg Sweep

Smash attacks

  • ↔ Fire Glove
  • ↑ Lead Headbutt
  • ↓ Breakdance Sweep

Running

  • A Slide

Aerial attacks

  • A Plumber's Boot Sex kick
  • → Plunger
  • ← Drop Kick
  • ↑ Bicycle Kick
  • ↓ Drill Kick

Throws

  • A Clutch Headbutt
  • → Heave-Ho
  • ← Airplane Swing
  • ↑ Mario Launch
  • ↓ Down the Drain

Special Moves

Trophy Descriptions

In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mario on any difficulty:

Mario (smash red)
Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons. (B: Fireball, Smash B: Cape)
Mario (smash blue)
Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way. (Up & B: Super Jump Punch, Down & B: Mario Tornado)

Trivia

  • A taunting Mario with a Super Mushroom in Giant Melee Mode is the largest possible character size that can be achieved without hacking.

External Links

Nintendorks' page on Mario