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Zero Suit Samus (SSB4)/Up special/Default

< Zero Suit Samus (SSB4)‎ | Up special
Revision as of 17:03, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Boost Kick.
Hitbox visualization showing Zero Suit Samus's Boost Kick.
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Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 100 150 4.0 0 0.0 8.0 11.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   0 100 150 4.0 0 0.0 8.0 5.0 1.0x 1.0x 0%               Kick  
Hit 2 (loop)
0 0 1.3% 0   0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick  
1 0 1.3% 0   0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick  
Hit 3
0 1 1.3% 0   0 100 40 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick  
Hit 4
0 1 1.3% 0   0 100 16 4.0 0 0.0 20.0 5.5 0.0x 1.0x 0%               Kick  
1 1 1.3% 0   0 100 12 7.0 0 0.0 12.0 10.0 0.0x 1.0x 0%               Kick  
Hit 5
0 0 4% 0   50 209 0 8.0 0 0.0 12.5 11.0 0.0x 2.5x 0%               Kick