SSB4 Icon.png

Zero Suit Samus (SSB4)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Flip Jump.
Hitbox visualization showing Zero Suit Samus's Flip Jump's flip.
Hitbox visualization showing Zero Suit Samus's Flip Jump's footstool.
Hitbox visualization showing Zero Suit Samus's Flip Jump's kick.


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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal attack
0 0 14% 0   30 100 0 4.1 9 -1.0 0.0 0.0 1.0x 1.2x 0%               Kick  
1 0 14% 0   30 100 0 4.1 9 10.0 0.0 0.0 1.0x 1.2x 0%               Kick  
2 0 14% 0   45 102 0 8.0 9 3.6 0.0 0.0 1.0x 1.2x 0%               Kick  
Footstool
0 0 8% 0   10 80 0 3.0 0 0.0 -3.0 0.0 1.0x 1.8x 0%               Kick  
1 0 8% 0   60 100 0 4.0 0 0.0 -3.0 0.0 1.0x 1.8x 0%               Kick  

TimingEdit

Flip JumpEdit

Full body intangible 3-12
Head and Legs intangible 3-50
Earliest continuable (kick) 19
Footstool detection 19-26
Interruptible 50
Animation length 50
Footstool detection                                                                                                     
Flip Jump                                                                                                     
Full Body                                                                                                     
Head and Legs                                                                                                     

KickEdit

Hitboxes 9-14
Interruptible 60
Animation length 59
                                                                                                                     

FootstoolEdit

Hitboxes 1
Interruptible 84
Animation length 84
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible
 
Searchbox