SSBU Icon.png

Yoshi (SSBU)/Forward aerial

Hitbox visualization showing Yoshi's forward aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Shortened the amount of time the player is unable to grab a ledge after using forward aerial (71 frames → 68).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 0   Forward 0 90 0   4.2 head 1.5 -0.5 -0.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Forward 0 90 0   4.0 head 7.0 1.5 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 68.

Initial autocancel 1-3
Hitboxes 16-20
Ending autocancel 40-
Interruptible 44
Animation length 69
                                                                                                                                         
                                                                                                                                         

Landing lagEdit

Interruptible 13
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible